Friday, 25 November 2011

A Pokémon Reboot Ramble (Update: Minor Ideas!)

Now, before we begin, I shall admit to all that I still enjoy playing the Pokémon games. There's something about catching a variety of coloured animals and making them beat each other up to evolve into bigger animals that is both oddly cathartic and maddeningly addictive. But now there's at least five generations of mainstream games, adding up to a total of over 649 or so of the little bastards now, and like an ancient family cake recipie the main formula of the game has barely changed, aside from a few ingredients that don't really do much of anything.
And the occasional physical embodiment of all living matter, but you don't really taste that.
With that said, I feel now is the perfect time to introduce a few ideas I have been tossing around for a hypothetical reboot or (Arceus forbid) a sixth generation of games. So without further ado, let's release these little mental gremlins from their balls and get rolling.

Drop the National Pokédex
The whole point of the Pokémon games is to fill up your Pokédex - which you recieve at the start of every quest - with every kind of animal available in the game's region. You do this by catching the little buggers in the wild, evolving them by beating the tar out of other people's animals and trading them with friends. Unlike the average person, I was never able to do this, either because I got bored of wandering through the tall grass to find that goddamned Abra or I was to busy kicking the gym leader's backsides. But if you are a better person than I am (and I'm sure someone reading this is), then you manage to accomplish this amazing feat alongside thrashing the bad guys and becoming the champion of the league, which is like being a movie star except not.

Whereupon your reward... is to catch more of the things.

Let's put this into context, shall we? Over five successive generations of main games, the number of Pokémon has swollen from a relatively small mob at the time of Red and Blue to something equal to a goddamned Roman legion by the time of Black and White. There's over 649 of the things. Six Hundred and Forty Nine. Not coutning the alternate forms of Deoxys or Rotom, because they're hard enough to keep track of in the first place.
And you thought the line for the school lunch queue was bad.
Now, don't get me wrong. I loved every generation's Pokémon equally, because I'm not some rabid nerd who likes to think that Bulbasaur was way better than Snivy, not by a long shot. I even hold a grudging respect for the oddballs like Jynx and Wobbuffet, because they add a bit of spice (or racism accusations) to the legions of animals. But to ask me to catch every species of the damn things from every other region after I just worked my tailbone off filling up my first Pokédex, kicking some extremist moron's head in and filling my wallet with enough money to purchase the Unova region several times over on the way, is asking way too goddamn much. I simply cannot put that much time and effort into repeating something I have been doing along the course of the But Thou Must plot for the sake of fulfilling the proffessor character's obssessive-compulsiveness. It's like being asked to sweep the leaves off your driveway in the hopes of getting a nice crisp fiver at the end of the day, only to be told that now you're expected to sweep the leaves off the driveways along the entire damn street. It's too much of the same thing, arbitrarily thrown in your face after you think it's all over and done with.

Also, I see no value in catching the monsters you worked your socks off to earn in the previous generations. Catching a Pidgey in every game gets boring after a while.
Nobody likes you, Pidgey.
So let's just do the sensible thing, Nintendo. Save the players the trouble and just drop the National Dex altogether. I know that you like to give the occasional nod to all your previous games, but overwhelming us with the task of catching every single one (or R4 cheating them in my case, mwah hah hah) is too overwhelming. Let us focus on the new guys just for once, and let the Golden Oldies relax for a bit.

Make the Main Characters Less Wimpy
This is a point that I feel is the root cause of quite a lot of things in the Pokémon series, and ties neatly into my next mad gremlin of an idea. It could also be rendered somewhat moot, considering your voiceless, pre-pubescant, animé-haired avatar eventually has to square up to creatures that could easily be considred living gods.
Trust me, you need serious cahoonies to stand up to these guys.
But that's not what I'm on about. What I'm trying to say is that your avatar, wherever it be a dude or a chick, is largely constrained by the plot that is rather arbitrarily thrust upon them. I feel that too much of them is expected - they have to catch over six hundred different types of potentially world-destroying monsters, they have to beat up skilled trainers to become the game's equivalent of celebrities, and they are also required to stop some cookie-cutter cartoon terrorists from screwing up the environment or the fabric of space and time or whatever they're trying to smash beyond repair this time. And they all go along with it because that's how the story goes.

Now, I know that the characters can't just up and say "Screw this, I'm outta here", because they can't. They're just blank, voiceless slates for the player to project themsevles onto, and it's kinda hard for the silent hero to refuse the call of duty. Besides, the fun you can have with that can liven up the dull moments when you're stuck in one city because that gym leader is too tough for you. My playthrough of Pearl saw me turn my character into a Duke Nukem wannabe who spouted nonsense about chewing gum and kings at the start of every trainer fight, whilst Heart Gold saw me imagine an irritable bastard who laments the fact that everyone only thinks of good ideas at the last minute, which often seems to be the case in these games.
"Why, oh, why am I the only sane person in this region?"
But all of this is compunded by the fact that, as is the case with every JRPG I could name, all the player really does is ferry Duke Katchem from one mind-numbingly boring conversation/story event to the next, tied to the rails of a plot that veers back and forth between Rocky and Ocean's Eleven in tone. One moment you're training your critters to kick your rival's butt into next week, the next you're foiling Team Plasma's (admittedly original and intruiging) plot to screw up your concept of Pokémon/Trainer relationships beyond recognition. It would be nice to have the option to simply ignore one part of the plot and focus on another - gleefuly ignoring the rampant terrorism to gather an army of demigods worthy of Noah's Ark.

Also, when you lose a trainer battle and have all of your Pokémon faint, for some reason your character "whites out" and wakes up in the nearest Pokémon Centre minus a few hundred dollars. What's going on there? Is our hero secretly a pacifist who cannot stand the sight of wounded animals? Did all the excitement and stress of the fight cause the blood to go to their heads? Or did they suffer a spontaneous heatstroke, causing them to pass out in the middle of the road? And why would the dude you've just been fighting drag you all the way to the Pokémon Centre, only to loot your unconcious form and rush back to their predetermined spot on the road in anticipation of the inevitable rematch? At the very least, you should just be able to walk away on your own to revive your team, unable to fight other trainers or wild Pokémon until your team is at full strength again.

And on the subject of story...

Give Us Some Choice
This is a thing that me and the guys on Skype have been talking about, and we all agree that it would be a nice thing to see implemented. The Pokémon series has an underlying theme of growing up and independance which, I feel, seems to get lost in the madcap rush to say you captured the God of Time. And the obligatory "Catch 'Em All/Become The Champ/Save The World" story is getting a bit hackneyed, to be brutally honest. So in order to try and coax some life into this series, I'd like to propose a moral choice/story path hybrid system. You know, the thing that Shadow the Hedgehog claimed to have, but didn't because it was an awful game.

Now, I'm not saying we need to go the Mass Effect route and conjure up a thousand different story paths for the mute protagonists, and not just because it probably wouldn't be technologically feasable. Given the cutesy nature of the game, it's not really a good idea for the player to swing between righteous paragon and puppy-kicking bastard at the push of a button, because it just wouldn't mesh with the tone of the series in general. Also, there's also no real need for an optional story path that sees you go all vigilante, build an army of Pokémon to storm the bad guy's base and wreck his shit up.
Not gonna lie, though, that would be awesome.
No, what I'd like to see is something a bit more basic than that. Instead of being forced into what is basically the world's biggest fetch-quest, you get given the Starter Pokémon and the Pokédex, told to make your own way in the world and sent out to do your thing. And this is where it gets interesting - you could collect the whole set of super-powerful beings, but you could also choose not to. You could also choose not to foil the terrorist group's evil plot, or not to climb a mountain of humiliated foes to become the regional champion. You could do any one on its own, or a combination of them, or all three - the player makes the desicion of how to approach this big sprawling world full of monsters and people. Or - and this is a big or, because I'm not sure where this would fit in with what I have now - you could reach a point where you're given the option to simply say "sod it", settle down and start a family.

This, I feel, would be the biggest and most important change to the games. Not only would it dispose of a storyline that's gone a bit mouldy, like week-old bread, but it also gives the player a bit more freedom. In a sense, it changes the genre of the game from a standard Adventure/RPG hybrid into something akin to a sandbox crossed with the RPG elements - you're free to pursue whichever aspect of the plot suits you best as you feel like it. I know some of you are going to draw comparisons to GTA, because we all know GTA did the sandbox-game thing first (/sarcasm), and while it might be a bit of a stretch to imagine that Nintendo would approve of this idea, with their long history of recycling the basic plot of their beloved franchises, it would be nice to think that something like this could be done. It would breathe a bit of life into the series as a whole, because frankly, I'm getting sick of being told I have to save the world, I have to be the very best and I have to catch 'em all. What if I don't want to?

I have a bucketload of minor ideas that could also go into this post, but I feel I've typed enough already. What do you guys think? Comments? Critique? Batshit insane ramblings on how you absolutely hated Lt. Surge? (I know I did, smug git.) Fire away!

Update: Minor Ideas
So, here's some minor ideas that I think could be worked into my hypothetical Pokémon reboot, thrown in at the last minute.
  • Take the "Version Exclusive" gimmick and expand it - for example, one game takes place in the north of the new continent, and the other takes place in the south, the player only able to access the other game's world after beating the Elite Four or something. Or, for laughs, version exclusive starters.
  • The ability to groom your Pokémon before a contest - cleaner Pokémon are more likely to win bigger points.
  • Using your Pokémon in the overworld could easily be expanded a bit more. For example, you could have a fetch-quest that involved using your Pokémon to track a scent, perhaps a kidnapped child. ("What's that, Zigzagoon? Timmy's stuck in a cave?")
  • Have a trainer fight against a Mewtwo. Because that movie was awesome, no matter what Nostalgia Critic says.
  • Bring back Ruby and Sapphire's Secret Bases, damnit!

6 comments:

  1. 1: They've actually fixed the "whited out" thing recently (sort of), giving some narration afterward about how your character ran back to the nearest Center while protecting the Pokemon. Since controlling your character with no Pokemon would just be a big waste of time running back to town, I'd say this is better.

    2: All they need to do regarding the Pokemon expansion is to make each new addition count. Every new Pokemon should be something totally unlike what we've previously seen. A lot of new Pokemon are just retreads of what we've seen before, and it's a big reason as to why the Pokedex is too large. What's the difference between Pidove and Pidgey? Nothing important. They never should have made Pidove in the first place, but now it's too late.

    3: On that subject, the one thing that will never ever happen is the dropping of old Pokemon entirely. Everyone has a favorite Pokemon, and it's never cool to leave anyone behind. When they tried to pull this back in the third gen, people were not happy. In any case, this is the one Pokemon quest that is always completely optional, and since you asked for optional quests I don't see the problem with this one. Just ignore it like you would any other plot.

    4: Regarding the sandbox genre, if you opt to not do the usual Pokemon plot, what exactly else could you do, honestly? It's not like you can just cruise around the city interacting with destructible environments and jumping on buildings and such. I'm having trouble imagining anything besides just limiting yourself to blocking out part of the game. Like, okay, you don't fight Team Laserblast or whatever. What do you do instead? Who stops Team Laserblast? Do they win? Bad End?

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  2. 1. And what happens to the money that you suddenly lost? Did you just happen to drop it the the mad scramble to get your Pokémonn the hell outta dodge? I mean, I acknowledge that your protagonist no longer faints out of shock ("Oh, God, I lost! Nooooo-" *thump*), but it still seems a bit arbritray to fine you for your loss, not to mention drag you back to the Pokémon centre for something so trivial as that.

    2. When did I complain about the new Pokémon being too samey? No, my complaint was that we shouldn't be asked to collect another eleventy-billion of the things after we just scoured the entire region for them. The fact that some of the new critters are basically retreads of original ones is... something best left to a more eloquant person, really.:P

    3. While I understand that everyone has favourites among previous generations, it still doesn't really gloss over the problem that the whole National Dex thing still feels a bit forced. 5th Gen started afresh with 150 new Pokémon, which was good because we didn't have to see old ones cluttering the Pokédex up and looking out of place. But really, as much as I'd like to ignore the National Dex thing, if they will keep putting it in then I will complain about it.

    4. :facepalm: Look, I'm not the bloody game designer here. That's not my forte. I can't think of every possible problem that could come up with my ideas, because I'm not knowledgable enought to tackle them, or even see them when they happen, so don't go throwing them at me. I can only assume that your rivals or whatever the Pokémon world has in place of riot police will handle the matter if you don't go after the evil team or something.

    And as for endings, that would depend on the descicions made by the player - one for collecting all the Pokémon, one for saving the world and one for becoming the champ, I think. As this is Pokémon we're talking about, there couldn't possibly be a bad ending, because that would kind of defeat the whole point of the games in the first place.

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  3. Oh yeah, sure. Not trying to be confrontational or anything, I was actually just putting up some complaints of my own with the series and mulling over your own ideas. The retread thing is actually my number one gripe with Pokemon, although I love the series as a whole.

    As for the money thing, you win money when you beat other trainers. I just figured that when you lose, you do what they did and give the winner some cash. It's like some trainer code of conduct that even the bad guys and gym leaders follow.

    Warping back to the Center is really just a gameplay mechanic. It never bothered me.

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  4. Sure. And it's k, man - didn't mean to get sarky.

    On a side note, if anyone would like to see my minor ideas for this page, then speak now or forever hold your peace. :P

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  5. I'd like to see you other ideas. I actually have a few myself.

    I always thought, rather than one linear travel through the gyms, the player should start in the center of the continent and can travel to any city first. You can go through the cities and environments as you please, and the levels would go up in the next area you choose. Makes the experience more unique, and one thing I liked about Black and White was you could fight the Elite 4 in the order you choose.

    Another thing for more unique experiences: Maybe 4 to 6 plotlines you can pick from. One you could help the police out and take down the bad guys. One you could join the bad guys, and either rise to the top or take it down from the inside. One is just a trainer course, than another you could be like a freelance pokemon hunter, catching pokemon for people. Just a few ideas, but multiple choices for plot would be nice.

    I think 2nd generation did it best. You don't have to retread the old Pokemon formula when you have Pidgey around. No need for Pidgey 7.0 when Pidgey, Pidove, Taillow, and Starly fly about in the new continent.

    I am one of the catch 'em all people though. Without hax, I got all the pokemon in Diamond. I don't think killing the national dex is the answer, just making it one giant game with all the guys together for once would be cool, rather than hoping you have the last generation's game to transfer them in from.

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  6. It's okay, Pidgey! I still like you! i_i

    Not really much else I can add, you've pretty much hit the flaws of the games on the head.

    But, seriously, Shadow the Hedgehog? Did it involve a cartoony hedgehog with guns, 'cuz I had convinced myself that was just a horrible nightmare and never happened...

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