Friday 30 December 2011

CHRISTMAS =D + God of War: Chains of Olympus Review

So I got a pretty good Christmas haul this year. Of course, there was all the usual stuff, like chocolate and shampoo and a new dressing gown, but you don't notice those much because yoy get them all the time. At least, I do. The one present I shall mention is one I was waiting since my birthday to acquire - a 3DS.

It's Metallic Red, and from the moment I picked it up I haven't been able to put it down. From surfing the internet late at night to messing around with the AR Cards, from downloading Pokedex 3D to killing Ghoma in under half a minute on Zelda, it's provided me with enough entertainemtn to shut me up for hours. So much so that I went into town after Boxing Day and blew all my money on Mario Kart 7 and Nintendogs, both of which I am still enjoying immensely. I dread facing 150cc Grand Prix, though, especially since this isn't Double Dash and I haven't got my brother to be the only competent driver between us.

I have played some Mario Kart online, and am looking for people to challenge on Super Street Fighter IV. If you want to find me and beat the everloving snot out of me with Blue Shells or Hadoukens, add my friend code to your own 3DS. Here it is:

3093-7547-3292

After New Years, I plan to continue with my Harvest Moon LP, so have no fears - it's not dead yet. The main problem is that there's a lot of days on the calendar where nothing of worth hapens, so I'll have to slog through those to give you any updates. Which gives me an idea for the horror plot I want to work in... *evil grin*

Until then, here's a review of another game I got recently - God of War: Chains of Olympus for the PSP.
"Hey, it doesn't hurt my eyes after a- AAAGH MY EYES!"
I assume most of you already know about the God of War franchise, but for those who don't, I'll sum it up in brief - a grumpy, hate-ridden Spartan with family issues kills Greek myths with chain-swords. Chains of Olympus serves as a prequel to the first God of War game, taking place during the ten years Kratos (our human blender of a protagonist) spent in the service of the Gods of Olympus - the man hasn't yet grown his murderous hatred of Zeus in time for GoW3.

As I mentioned in my Kingdom Hearts rant, I like a game that doesn't hold my hand for too long before letting me get into the meaty adventure bits, which is why I love fighting games so much. Chains of Olympus throws you right into the middle of a Persian attack on the costal city of Attica, the enemy bringing along a Basilisk with them due to the fact Godzilla hadn't been born just yet. After you slay the beast and save Attica, Helios, the God of the Sun, suddenly gets yanked off his chariot, leaving his frankly idiotic horses to crash the sun right into the earth. It soon conspires that someone's let the titan Atlas out of the underworld, and it's up to Kratos to kick him back into line and save Helios.

As an action-adventure hack-and-slash game, Chains of Olympus follows the conventions set by the previous games - you have two attack buttons, light and heavy, and pressing them in various combinations deals chain-blade death to everything standing in front of you. You also get access to a grab attack which instantly kills weaker enemies, a launcher/air combo system that puts one in mind of Marvel vs. Capcom, and a dodge ability that you will use quite a lot, considering that you'll be dealing with cyclopes and other mythical monsters who want to eat you. Combat is nice and visceral, with blood flying with every strike, and you'll soon fall into a rythm of attacking and dodging that works quite well.

But just because you'll be doing a lot of killing, killing isn't all that this game is about. Occasionaly, you'll run into puzzles that actually require a lot of thought and exploration to get right. Although they don't transcend the use of the action button to push or pull blocks or turn cranks, they make a nice change from the hacking and slashing that makes up most of the game's action. One early puzzle is deceptively clever - you place a block onto a pressure switch to keep the gate open, only to find another switch on the other side that requires you to place a dead corpse (that the local Basilisk handily dropped earlier) on it to open another gate. It actually took me a while to figure this out, and it shows that the game isn't totally patronizing it's audience.

Killing enemies and opening certain chests rewards you with red orbs, and special bonuses of these are awarded for racking up big combos. You use these orbs to upgrade Kratos' weapons, unlocking new moves that increase the variety of bladed death you bring upon your foes. You'll also earn new items at certain points in the game that also grant new attacks - the Temple of Helios level grants you a shield that can be used to parry enemy attacks, and can be upgraded to allow Kratos to reflect projectiles. Be warned, though - you're going to need a lot of red orbs, as upgrading every weapon you have will be a costly excercise, but well worth it.

Beating the single-player story game unlocks the Challenge Mode, which works pretty much like every Challenge Mode ever - you are set a task of some sort that you must complete with a minimum of frustration and annoyance. While not the most engaging part of the game, Challenge Mode is a nice distraction, and gives you enough Kratos goodness until you want to replay the story mode on a harder difficulty. In which case, good luck to you - this game is challenging, even on Normal.

The Good Bits
What's not to like about this game, in all honesty? The combat flows well, and there is some actual strategy to it - you actuall have to think about when to dodge a Minotaur sword or parry a Gorgon tail. The puzzles are really well designed, too, even if they don't get past block pushing and crank turning, and it's nice to see Quick-Time Events being used properly - jamming a sword into a cyclops' eye is a hell of a lot more satisfying when you feel like you've earned it. The graphics, for what the PSP can pull off, are also pretty nice too - blood flows, smoke billows and torches cast light over everything. Finally, Isle of Creation may be, in my opinion, the best bit of music to play in the middle of a fight scene. Just sayin'.

The Bad Bits
Not many here, but thought I'd mention them. The collectables that increase your health and magic bar are very well tucked away, so you have to explore a lot if you want to find them - the fixed camera doesn't help in that department. Often, it's not really obvious where you're meant to go, resulting in a lot of Guide Dang It moments, and the amount of red orbs you have to collect to uprgade everything is ridiculous. Also, how the hell was I to know I was meant to lose that boss fight with Charon? :argh:

Scores
Graphics: 4/5 (Keep in mind this is the PSP here.)
Gameplay: 5/5
Sound: 4/5
Replayability: 4/5

Final Verdict
It's everything you'd expect from a God of War title, and loads of mindless fun. It's a bit on the short side - at the time of writing, I'm already in the Underworld level - but if hacking things apart is all you want, then I couldn't reccomend anything else. Also, did I mention the obligatory sex minigame is back?

Happy New Year to all of you! :)

Saturday 3 December 2011

Kingdom Hearts: Boredom By Stodgy

I don't understand why people like Final Fantasy.

Seriously, I honestly don't. I can understand that it might have been good at some point in time, but I care so little about the state of the franchise as it is now that I couldn't honestly care if it was good at any point in time. Call me a jaded, instant-gratification scrub if you will, but I don't see the appeal in games that are 15% gameplay and 90% boring spectacle - surelyb the whole point of a game is to be played, not watched. That's why I usually steer clear from JRPG's in general - to me, they're all full of the same blocks of grind and exposition that I don't find appealing.

At one point in time, however, the planets aligned and I tried to play Kingdom Hearts: Birth By Sleep.
FUCK YOU, DEMON TREES, AAARGH!
I tried to like it. I really did. But it wasn't long before I discovered that the game didn't like me very much, and I had to just put it down before my body absorbed my gentials. On a related note, I also don't understand why people like Kingdom Hearts. How crossing something I don't like (i.e., Final Fantasy) with my own childhood (i.e., Disney) suddenly equals loads of money is beyond me. But Kingdom Hearts shares quite a lot of similarities with Final Fantasy, so by playing a game that is only remotely similar to the product I have the true beef with, I can finally pin down what it is that turns me off Final Fantasy, and indeed, most JRPG's in general. (Dragon Quest doesn't count, for reasons I'll elaborate on later)

So here's a list of things I noticed while playing Birth by Sleep that could pretty much apply to Final Fantasy as well.

1. Cut Down On Cutscenes
Movies can be good. Yes, Square-Enix, I'm glad we've finally found some common ground. But there is one big difference between movies and games, and that is that you expect to do something in games. When I buy a game, I expect to jump right in and start playing it. I do not want to be pre-empted by approximately twenty minutes of cutscene, pre-rendered or otherwise, that forces me to sit and listen to a bunch of people I care nothing about talk about things I could care even less about. As a person who plays Zelda games, this might seem wierd coming from me, but at least Zelda doesn't have pre-rended FMV's up the backside.

Allow me to expand. Birth by Sleep starts with a pre-rendered AMV intro with a song by some Japanese band I don't even know and expect never to encounter ever again. Then there is another custcene ivolving some shadowy figure on a desert island, another featuring Mickey Mouse surfing on a book (which is admittedly awesome), and ANOTHER where Ventus (the character I picked only because he kind of looks like me if I went on a starvation diet and dyed my hair blonde) looks out of his window to see shooting stars- Whoops, too late, I've already put the PSP down and gone to make a hot chocolate.
At least mugs don't whine about their purpose in life.
See, there came a point where quite a lot of developers in Square-Enix suddenly forgot that they were making video games, and decided they were trying to make movies instead. Unfortunately, this means that most of the time every significant action you perform in this game is bookended by lengthy videos where you sit and listen to the characters exposite until your ears turn black and drop off. No-one should expect to go into a game to sit still and watch things happen - that's what movies are for. Games, despite what some eccentric people may tell you, are not movies. Games are interactive, meaning you pick up a controller and do things with them. Trying to make a game more like a movie just results in bad design choices, like the aformentioned cutscene binge, or bad camera controls.

Sadly, it's a trend that's cropping up a lot in video games, and consequently there are few games that don't make you wait until allowing you to do what the game is supposed to let you do - i.e., play it. The Zelda games have this problem, but at least you get to press a button to make the text zoom by as if you were on speed, and Dragon Quest IX (one of the few JRPG's I actually like, shock and horror) pretty much throws you in aside from a few bits of dialogue and exposition. Birth by Sleep straps you to a chair and forces you to watch it recite its latest theatrical masterpiece - which is both unneccesary, seeing as I would gladly sit down and watch if it asked kindly, and boring, because it drones on for ages in monotone until I fall asleep in the chair.

Which brings me neatly to...

2. Show Some Emotion, People
Birth by Sleep lets you pick one of three characters to play as, and by playing all of them you can at least attempt to untangle the snarled mess that is the game's story. The characters you pick are Ventus the aformentioned blonde dude, Terra the tall man with a skirt and Aqua, the only girl in the room. Already it sounds as if I'm talking about a strange Japanese webcomic, like Kontorōru-Aruto-Dereto or something. Anyway, the manual tells us that Ventus is outgoing and inquisitve, Terra is disciplined and quiet and Aqua is kind and righteous.

And that's it. That's all they've got.

Now, I'm not a proffessional writer, but I'm pretty sure that there has to be something wrong with a game where your characters have one, and only one, personality trait. See, whenever you play a video game that involves you controlling a character of some sort (i.e., all of them nowadays), then you want to be able to relate to them, to sympathise with them as you take them on their journey through the magical land to save the world or whatever. Already on the second hurdle and Birth by Sleep has tripped over again - how do I relate to someone who has all the personality of a cardboard cutout?
Even a Jack Sparrow cutout has more character.
It seems to me that JRPG's are nowadays populated by the same shallow stock characters you can find in any Shonen manga, all completely unlikable for the wrong reasons - they may be too cheerful and grate on your nerves, they may whinge about something or someone that went wrong, or they may be smug gits who have their brains where their crotches are. It's like they were all made with a biscuit cutter - swap Cloud Strife for Squall Leonhart and I bet you the average joe wouldn't notice the difference, not that there was one in the first place. And it makes playing the games much more difficult for me - telling us we have to control this guy is all well and good, but what's the point if we can sympathise with the hero's problems?

Okay, maybe I'm being a bit racist here - unintentionally, I hasten to ad. Western games, too, often lumber us with protagonists who suffer from a compelete lack of emotion. Take Kratos from God of War - his answer to everything is to ram a blade into it's face, and the whole dead family and retribution against the gods thing rings a bit insincere when you consider he cuts apart minotaurs for a living. But at least the Ghost of Sparta doesn't have terrible dubbed dialogue or a bad haircut to go with it. Listening to half the drivel spouted by the characters in Birth by Sleep makes me thankful for games with a silent protagonist like in Pokémon, where I can at least pretend my avatar character is singing "On the Open Road" from The Wind in the Willows as he trots down a route with his Cyndaquil.

And it's these characters who are driving the story, not me. This ought to go in a separate topic, really, but they're so closely linked it bears a special mentioning here. The whole time I was playing the game, I felt like I was contributing nothing to the story, merely wheeling Ventus and his stupid hair from one boring dialogue to another. He was the one doing all the work, while I was simply sitting at the back of his mind tugging on nerve endings to try and get him to earn a few IQ points. This is why everyone picks the created characters on Soul Calibur - smashing Algol's face in feels so much better when it's your glorified self-insert character doing it, and not some girl in a miniskirt.
Or your terrible recreation of a bonus character who hasn't been seen in ages.
Speaking of gameplay...

3. Make Your Minds Up!
Seriously. One the one hand, Birth by Sleep had the most repetitive combat mechanics I had ever come across. On the other hand, it had more confusing and unnessecary features than anything Billy Mays tried to sell, and considering that he once pitched a multi-purpose kitchen tool with interchangeable blades, that's saying something.

When you do finally get to shred some blue demon face, there's only one button you need to press - X. Keep pressing that until the enemy dies. That's it. Oh, sure, sometimes you have to jump before you press X to hit an airborne enemy, and you can press triangle to cast a spell before you get back to pressing X, but other than that there's no real variation to basic combat. Every once in a while, the Attack prompt changes into a finishing attack, which you pull off by... pressing X.
Where's my banana, you spiky-haired jerk?
See where I'm going with this? Relying on just one button to pull off an attack is all well and good, but it gets boring and monotonous after a while, and you start to feel as if you're not putting any effort into it - Darksiders has this problem, too. Fighting games have all those buttons for a reason - each one corresponds to a different type of attack, and that adds a bit of life and variety to the game. No-one wants to play a fighting game with only one attack button - your attack options are limited and it gets dull and repetetive very quickly. And that finish command that suddenly pops up every now and then simply breaks the flow of combat like an axe to a glass window, doing the complete opposite of what itss supposed to be doing in the first place.

But on the other end of the spectrum are mechanics that are look as though someone on the game design team said "Fuck it, we have to put something in there, if only to compensate for our bare-bones combo system". Shotlock Commands, which let you target and attack multiple enemies vat once, sound fine on paper, but the fact you have to manually target every enemy defeats the whole point of trying to attack multiple enemies in the first place - it breaks that flow of combat you were working on, and you have to wrestle with the control nub just to keep up with the swiftly-moving enemies. And you're standing stock still while you're doing this, so in trying to attack the mob in front, you leave your character's backside vulnerable to a swift kicking from the back.
Yeah, you wish  it was a velociraptor doing the backside-kicking.
Then there's the Action Commands, a menu-driven spell-casting system which can be customised by swapping out abilities with ones you collect from opening chests and whatnot. That's all I understand of it, really, because in order to find the best combination of spells for every situation possible you need a strategy guide across your lap, and the only thing I like on my lap is a tray with some pizza. Meanwhile, Dimension Links, as far as I know, are one of those things that you save for boss fights in a textbook case of what Yahtzee Croshaw calls "But I Might Need it Later Syndrome", and the Fever Pitch mode only really works if you're going up against the Ten Thousand Demons of Demon Mountain, as Jack Black would say.

The mechanics I have the most beef with are the Fever Pitch and the Finishing Moves. They are an example of what I like to call "Wild Mechanics" - a gameplay mechanic influenced by a random number generator to some degree. The big, raging issue I have with these is that they are to strategy what a slegehammer is to a wall made of breadsticks - a game becomes less about skill and more about luck as you hammer away at foes, desperately hoping that the enemy you kill now, and not the last one in the room, will grant you the random power-up you need to take on the real beefy lad over there. If the mechanics employed some kind of meter that was filled over the course of a battle, I wouldn't gripe, because at least there is some indication that you're working towards the awesome energy attack you need. Fever Pitch comes when you least expect it, and that's often a bad thing.
Birth by Sleep couldn't seem to make up it's mind if it wanted the combat to be nice and simple or deep and flashy, and in trying to do both it gave me a bulky, top-heavy mess. I don't know if Final Fantasy suffers from a similar problem, but the game designers at Square-Enix need to pull themselves together, because half of the stuff the game gave me would probably never be used in the average combat situation. I'm not a man to advocate ripping off the other games, but Birth by Sleep could have taken a tip from God of War - less menu-driven commands, more variety with basic attacks, have the spells and blade-swinging merge seamlessly.  Or at least have puzzles that involve using the spells, like that bit in Ocarina of Time where you used Din's Fire to light all the torches in one go.

4. The Fans
My opinion of Kingdom Hearts, and indeed Final Fantasy in general, was heavily coloured towards the negative before I even picked the game up. This was because I encountered most of the setting and characters via that wonderful medium called Fan Fiction, which, as moves go, is as smart as dipping your head into a bucket containing an angry tarantula. I emerged from that bucket with a sorely bitten face, the only thing learned was that Kingdom Hearts has some of the creepiest fans ever. Not even the ones that bray Portal memes can compare.

The impression I got from reading half the content on the sites I visited was that the fandom is as clueless about the setting and characters as I am, because they delight in taking huge liberties with the world that Square-Enix has built. When the cast of spiky-haired, androgynous teens isn't trapped in an alternate high school where Goofy is the dorky but likeable history teacher ("William the Conqueror was a bad man, a-hyuck!"), they're boning each other at the slightest provocation, and believe me whan I say that's only the male half of the cast, because according to the fandom heterosexual relationships are second only to baby-eating in the list of cardinal sins.

That, or they're trying to pair Sora off with the Disney princessesAAAAAAAAaaAA sanjgbmje rkjthjrtlhjh kgkgkglglglglglglglglhj

Okay... okay, I'm calm. I can do this.

Now, I know that it's not really a good idea to judge a game soley on it's fanbase - really, I tend to ignore the fanbase of anything in general, because it will almost always turn out horrible somehow. But if Portal's fans are mindless parrots that squawk out dead memes the moment someone mentions cake, then Kingdom Hearts fans are parasitic nematode worms that feed off the sludge at the bottom of the interweb and do nothing apart from stink up the place. I suspect that many of them also like to think that Twilight is a masterpiece and Justin Bieber has the voice of an angel. When a game like that attracts fans of that sort, you know something is fundamentally wrong.

This will sound really redundant, considering that most fandoms have the same problem, but when your first encounter with a series is from shamefully explicit erotica, then it's probably a good idea to steer away from the series until you manage to form a better opinion though exposure to more tasteful and appropriate material. Sadly, I was young and naive, and my expectations were already poor, so when I got my mitts on Birth by Sleep I wasn't too surprised to find that I didn't really like it. But then again, that's the price I pay for being an impressionable nerd.
About £40, to be precise.
I guess this isn't really Square-Enix's fault - there was no way that they could predict what the creepy fangirls would do. So I've no real reason to blame the series for this, but I guess it deserves a mention here for helping to build by poor view of the company's franchises as a whole.

And finally, the coupe de grace...

5. Demon Trees
The following is an actual account of something that actually happened in the game, and needs no explanation as to why it sucked a polar bear's funky ass.

So I get to the bit in Birth by Sleep where Snow White is, and I'm expected to help her get to the Dwarve's cottage, thereby kicking off the movie's plot with the least amount of time paradoxes or something. Unfortunately, almost everything in the forest suddenly decides it wants to slightly menace our poor princess, and a host of blue demons rise up to bother her. This includes - and I wish I was kidding here - the demon trees that appeared in the movie. You know, the ones that were meant to be hallucinations that reflected the terror and fear that Snow White was expereincing? Yep, they decided to go all Evil Dead on our protagonist. "Subtlety? What's that?" crow Square-Enix as they wipe their greasy jowls with a Cloud Strife flannel.

So off went Ventus, hacking apart demons and keeping the princess safe for completely platonic and good-natured hero reasons, so close the word document at once. Unfortunately, whenever a demon tree came too close to Snow White, the camera focused soley on its grinning, wooden visage while the gamera grew all blurry, as if Ventus was on some bad acid, and our spiky-haired hero had to run over and bludgeon the crap out of them with his giant key to get them away. It didn't help that there was a boatload of blue demons running about trying to get a piece of that action, nor did it help that Snow White had the constitution of a pigeon with acrophobia.

Eventually, Snow White gave up and sank to her knees, weeping, despite Ventus' best efforts to keep her safe. And the game then had the gall to make me attempt this pathetic excuse for an escort mission again.

THERE IS NO MIDDLE FINGER IN THE WORLD BIG ENOUGH!!!

So there you have it. An itemized list of why I don't like Kingdom Hearts, and by extension, Final Fantasy. I take back nothing I said during this rant, because it was all true, and if disliking this sort of a game makes me stupid, then call me Retard McShitforbrains, but I'd rather be stupid and having fun then intelligent and bored. Now, if you excuse me, I have to play some Tekken before my stomach crawls out of my throat.
I'd love to see how long Squall would last against Heihachi. Maybe all of five minutes.

Friday 25 November 2011

A Pokémon Reboot Ramble (Update: Minor Ideas!)

Now, before we begin, I shall admit to all that I still enjoy playing the Pokémon games. There's something about catching a variety of coloured animals and making them beat each other up to evolve into bigger animals that is both oddly cathartic and maddeningly addictive. But now there's at least five generations of mainstream games, adding up to a total of over 649 or so of the little bastards now, and like an ancient family cake recipie the main formula of the game has barely changed, aside from a few ingredients that don't really do much of anything.
And the occasional physical embodiment of all living matter, but you don't really taste that.
With that said, I feel now is the perfect time to introduce a few ideas I have been tossing around for a hypothetical reboot or (Arceus forbid) a sixth generation of games. So without further ado, let's release these little mental gremlins from their balls and get rolling.

Drop the National Pokédex
The whole point of the Pokémon games is to fill up your Pokédex - which you recieve at the start of every quest - with every kind of animal available in the game's region. You do this by catching the little buggers in the wild, evolving them by beating the tar out of other people's animals and trading them with friends. Unlike the average person, I was never able to do this, either because I got bored of wandering through the tall grass to find that goddamned Abra or I was to busy kicking the gym leader's backsides. But if you are a better person than I am (and I'm sure someone reading this is), then you manage to accomplish this amazing feat alongside thrashing the bad guys and becoming the champion of the league, which is like being a movie star except not.

Whereupon your reward... is to catch more of the things.

Let's put this into context, shall we? Over five successive generations of main games, the number of Pokémon has swollen from a relatively small mob at the time of Red and Blue to something equal to a goddamned Roman legion by the time of Black and White. There's over 649 of the things. Six Hundred and Forty Nine. Not coutning the alternate forms of Deoxys or Rotom, because they're hard enough to keep track of in the first place.
And you thought the line for the school lunch queue was bad.
Now, don't get me wrong. I loved every generation's Pokémon equally, because I'm not some rabid nerd who likes to think that Bulbasaur was way better than Snivy, not by a long shot. I even hold a grudging respect for the oddballs like Jynx and Wobbuffet, because they add a bit of spice (or racism accusations) to the legions of animals. But to ask me to catch every species of the damn things from every other region after I just worked my tailbone off filling up my first Pokédex, kicking some extremist moron's head in and filling my wallet with enough money to purchase the Unova region several times over on the way, is asking way too goddamn much. I simply cannot put that much time and effort into repeating something I have been doing along the course of the But Thou Must plot for the sake of fulfilling the proffessor character's obssessive-compulsiveness. It's like being asked to sweep the leaves off your driveway in the hopes of getting a nice crisp fiver at the end of the day, only to be told that now you're expected to sweep the leaves off the driveways along the entire damn street. It's too much of the same thing, arbitrarily thrown in your face after you think it's all over and done with.

Also, I see no value in catching the monsters you worked your socks off to earn in the previous generations. Catching a Pidgey in every game gets boring after a while.
Nobody likes you, Pidgey.
So let's just do the sensible thing, Nintendo. Save the players the trouble and just drop the National Dex altogether. I know that you like to give the occasional nod to all your previous games, but overwhelming us with the task of catching every single one (or R4 cheating them in my case, mwah hah hah) is too overwhelming. Let us focus on the new guys just for once, and let the Golden Oldies relax for a bit.

Make the Main Characters Less Wimpy
This is a point that I feel is the root cause of quite a lot of things in the Pokémon series, and ties neatly into my next mad gremlin of an idea. It could also be rendered somewhat moot, considering your voiceless, pre-pubescant, animé-haired avatar eventually has to square up to creatures that could easily be considred living gods.
Trust me, you need serious cahoonies to stand up to these guys.
But that's not what I'm on about. What I'm trying to say is that your avatar, wherever it be a dude or a chick, is largely constrained by the plot that is rather arbitrarily thrust upon them. I feel that too much of them is expected - they have to catch over six hundred different types of potentially world-destroying monsters, they have to beat up skilled trainers to become the game's equivalent of celebrities, and they are also required to stop some cookie-cutter cartoon terrorists from screwing up the environment or the fabric of space and time or whatever they're trying to smash beyond repair this time. And they all go along with it because that's how the story goes.

Now, I know that the characters can't just up and say "Screw this, I'm outta here", because they can't. They're just blank, voiceless slates for the player to project themsevles onto, and it's kinda hard for the silent hero to refuse the call of duty. Besides, the fun you can have with that can liven up the dull moments when you're stuck in one city because that gym leader is too tough for you. My playthrough of Pearl saw me turn my character into a Duke Nukem wannabe who spouted nonsense about chewing gum and kings at the start of every trainer fight, whilst Heart Gold saw me imagine an irritable bastard who laments the fact that everyone only thinks of good ideas at the last minute, which often seems to be the case in these games.
"Why, oh, why am I the only sane person in this region?"
But all of this is compunded by the fact that, as is the case with every JRPG I could name, all the player really does is ferry Duke Katchem from one mind-numbingly boring conversation/story event to the next, tied to the rails of a plot that veers back and forth between Rocky and Ocean's Eleven in tone. One moment you're training your critters to kick your rival's butt into next week, the next you're foiling Team Plasma's (admittedly original and intruiging) plot to screw up your concept of Pokémon/Trainer relationships beyond recognition. It would be nice to have the option to simply ignore one part of the plot and focus on another - gleefuly ignoring the rampant terrorism to gather an army of demigods worthy of Noah's Ark.

Also, when you lose a trainer battle and have all of your Pokémon faint, for some reason your character "whites out" and wakes up in the nearest Pokémon Centre minus a few hundred dollars. What's going on there? Is our hero secretly a pacifist who cannot stand the sight of wounded animals? Did all the excitement and stress of the fight cause the blood to go to their heads? Or did they suffer a spontaneous heatstroke, causing them to pass out in the middle of the road? And why would the dude you've just been fighting drag you all the way to the Pokémon Centre, only to loot your unconcious form and rush back to their predetermined spot on the road in anticipation of the inevitable rematch? At the very least, you should just be able to walk away on your own to revive your team, unable to fight other trainers or wild Pokémon until your team is at full strength again.

And on the subject of story...

Give Us Some Choice
This is a thing that me and the guys on Skype have been talking about, and we all agree that it would be a nice thing to see implemented. The Pokémon series has an underlying theme of growing up and independance which, I feel, seems to get lost in the madcap rush to say you captured the God of Time. And the obligatory "Catch 'Em All/Become The Champ/Save The World" story is getting a bit hackneyed, to be brutally honest. So in order to try and coax some life into this series, I'd like to propose a moral choice/story path hybrid system. You know, the thing that Shadow the Hedgehog claimed to have, but didn't because it was an awful game.

Now, I'm not saying we need to go the Mass Effect route and conjure up a thousand different story paths for the mute protagonists, and not just because it probably wouldn't be technologically feasable. Given the cutesy nature of the game, it's not really a good idea for the player to swing between righteous paragon and puppy-kicking bastard at the push of a button, because it just wouldn't mesh with the tone of the series in general. Also, there's also no real need for an optional story path that sees you go all vigilante, build an army of Pokémon to storm the bad guy's base and wreck his shit up.
Not gonna lie, though, that would be awesome.
No, what I'd like to see is something a bit more basic than that. Instead of being forced into what is basically the world's biggest fetch-quest, you get given the Starter Pokémon and the Pokédex, told to make your own way in the world and sent out to do your thing. And this is where it gets interesting - you could collect the whole set of super-powerful beings, but you could also choose not to. You could also choose not to foil the terrorist group's evil plot, or not to climb a mountain of humiliated foes to become the regional champion. You could do any one on its own, or a combination of them, or all three - the player makes the desicion of how to approach this big sprawling world full of monsters and people. Or - and this is a big or, because I'm not sure where this would fit in with what I have now - you could reach a point where you're given the option to simply say "sod it", settle down and start a family.

This, I feel, would be the biggest and most important change to the games. Not only would it dispose of a storyline that's gone a bit mouldy, like week-old bread, but it also gives the player a bit more freedom. In a sense, it changes the genre of the game from a standard Adventure/RPG hybrid into something akin to a sandbox crossed with the RPG elements - you're free to pursue whichever aspect of the plot suits you best as you feel like it. I know some of you are going to draw comparisons to GTA, because we all know GTA did the sandbox-game thing first (/sarcasm), and while it might be a bit of a stretch to imagine that Nintendo would approve of this idea, with their long history of recycling the basic plot of their beloved franchises, it would be nice to think that something like this could be done. It would breathe a bit of life into the series as a whole, because frankly, I'm getting sick of being told I have to save the world, I have to be the very best and I have to catch 'em all. What if I don't want to?

I have a bucketload of minor ideas that could also go into this post, but I feel I've typed enough already. What do you guys think? Comments? Critique? Batshit insane ramblings on how you absolutely hated Lt. Surge? (I know I did, smug git.) Fire away!

Update: Minor Ideas
So, here's some minor ideas that I think could be worked into my hypothetical Pokémon reboot, thrown in at the last minute.
  • Take the "Version Exclusive" gimmick and expand it - for example, one game takes place in the north of the new continent, and the other takes place in the south, the player only able to access the other game's world after beating the Elite Four or something. Or, for laughs, version exclusive starters.
  • The ability to groom your Pokémon before a contest - cleaner Pokémon are more likely to win bigger points.
  • Using your Pokémon in the overworld could easily be expanded a bit more. For example, you could have a fetch-quest that involved using your Pokémon to track a scent, perhaps a kidnapped child. ("What's that, Zigzagoon? Timmy's stuck in a cave?")
  • Have a trainer fight against a Mewtwo. Because that movie was awesome, no matter what Nostalgia Critic says.
  • Bring back Ruby and Sapphire's Secret Bases, damnit!

Monday 14 November 2011

The Cutting Room Floor

With the tournament over and our RP'ing shenanigans brought to a brief hiatus, I thought I'd might like to share some of my secret, never-before-seen RP stuff that never got used, instead of using this post to blub about how awesome you all were (no, seriously, you are :D). So with that in mind, allow me to present a whole bunch of daft shit that will probably be consigned to the dusty shelves of forgetfulness.

Edward Bruin Esq.
Edward Bruin was one of two possible characters I could have brought in after Shuma-Gorath's defeat in the Big Bar Brawl, instead of Eddie. Here is his character bio as I wrote it up.

Origin: Original character based off illustration. (Author's Note: A.A. Milne's drawing of Winnie-The-Pooh. :D)
Text Color: Brown.
Abilities/Skills: A keen sense for business deals, unflappable demeanour, has picked up various skills and talents from previous owners, chairman of Bruin Motors.
Props: “Bruin-case” which is near-bottomless and has various items in it, ranging from guns to drink ingredients to demons.
Edward Bruin was once no more than a heritage teddy bear, passed down between members of the Roberto family as a priceless heirloom. Although he enjoyed the games he played in the Thousand Trees with the children, Edward secretly longed to be a part of something bigger. His chance came when Caroline Roberto took him to university come the 1980’s – he rapidly absorbed the lectures on business studies like a sponge. This would be where he formed his rivalry with Jacque Tigris, who also aspired to become a successful businessman.
At the apex of his learning, Edward was among those caught in an unfortunate malfunction of a hydrogen generator. The explosion killed many, including Caroline, but briefly opened a portal to the heart of the world, the sight of which shocked Edward into sapience. Determined not to let his fraying stitches get the better of him, Edward quickly applied for his own motor car business – Bruin Motors – and began to make a name for himself. Shock and horror was his when it transpired that his rival Jacque was also altered by the explosion, and had founded Tigris Auto in response.
So basically, he is Gentleman Draco, except kinder, British and a teddy bear.

Among his skills include various talents picked up from his previous owners, including line dancing, embroidery, car driving, marksmanship and more. This is partly due to some spiritualism bullcrap I wanted to pull, but mostly because I wanted to enter him in the King of Beats so he could sing this song, and so I could get Jumpropeman to probably type this.

"And then he starts yodelling.

The bear starts yodelling.

THE FUCKING TEDDY BEAR STARTS FUCKING YODELLING.

WHAT THE HELL."

Michael
Michael (last name not decided) was an idea I had been juggling around the middle/end of the tourney season, as a means of introducing an original character for once. I hadn't planned much of his character until I decided "sod it, Rain is now Nicky-poo", so his origins and personality are rather vague.

The only solid thing about Michael was that he had an alter-ego known as Captain Howdy, either through demonic possession, a parasitic worm or split personality disorder. Whatever the cause, Michael would switch to the Captain Howdy persona in periods of high stress, either when upset or enraged. In this state, a normally polite, reserved and quiet boy would become a foul-mouthed, whiskey-drinking bastard that hated absolutely everyone and often made rash, spur-of-the-moment desicions. This was designed in order for me to create a character who could have an excuse to swing between meek shyness and gun-toting badassery at the drop of a hat, as well as creating a problem that could not be solved by direct pummelling, the bargoer's favourite tactic.

I had orignally considered the concept of Michael harbouring a violent "guardian angel" - in reality a japanese demon - who controlled the boy's daily life with bueraucratic callousness in exchange for protection from mobsters. This was ditched after I found it too trite and boring. Then the whole character had to be ditched because it was much too late in the tournament to do anything.

Killing off Rain
Yes, I planned to do this. I had concieved a minor plot arc with the intention of removing Rain to bring Shuma-Gorath back, or introduce a new character. Quan Chi possessing him would have lead to him demanding that he be killed to stop the sorcerer returning in physical form and challenging Zephyrus to a re-match. But there was already too much plot happening, so I killed the necromancer with a glass of Happy Ending.

It... was awesome, somehow.

Probably more to come later!

Friday 4 November 2011

City of Beasts - Eddie Riggs

The gang was unaware that they were being watched.

Of course, no-one else was expected at this gathering. The thugs were lurking behind the old, worn-down church for one reason only – to inspect their latest shipment. It had taken months of haggling for price, not to mention one hell of a trip to the sewers and back to collect it, but finally the quartet, dressed in the traditional light armour of Levia, were looking over their ill-gotten gains in the shadow of a huge beech tree – a series of cardboard boxes, unmarked and sealed shut with masking tape. An innocuous-looking delivery, no-doubt, but one that raised far more questions than it answered.
The mob leader, a bulky man in his mid-thirties, was tearing open the seal of one box with a sharp knife, ripping through the tape of the lid in one smooth motion. Throwing the lid open eagerly, he pulled out what appeared to be a red-haired doll, dressed in a frilly skirt – more appropriate for a children’s nursery than the grim scenario taking place. However, one quick tug revealed the object’s true purpose – accompanying the stuffing that poked from the neck stump was a series of small plastic packets, filled with something white, powdery and definitely illegal.
The man’s face twisted into a grin, the moonlight casting patterns on his stubbly chin.
“That’s the stuff, boys,” he chuckled, standing up and tossing the doll’s head away. “Get these to the van, pronto – and don’t mess up like last time.”
The other three, much younger than their boss, did as told, each grabbing a box in their arms and running with haste into the shadows of the street beyond. The leader watched them leave, hawk-fashion, then leant against the icy trunk of the tree and reached into his pocket for a cigarette. As he did so, his eyes swept across the churchyard, just to make sure that no-one else had been prying.
No-one on the pathway, no-one by the gate. No-one hiding behind the gravestones, which time and weather had carved into all sorts of lumpy, malformed shapes that cast horrid, shadows onto the grass beneath them. No-one in the shade of the willows, planted many years ago in memory of some old fogey that used to work in the church long ago – the thug couldn’t give shit about who it had been. And certainly no-one on the patio, where guests often came to sit when the rain and the sleet came down and have a chat and some lemonade. Decrepit and dying, like the rest of this damn city. The sooner it was pulled down, the better.
Absorbed in thoughts like this, the man didn’t notice when a bat-winged shape that could have passed for one of the church gargoyles suddenly peeled from the rooftops and soared overhead. Nor did he hear the near-silent rustle of leaves above him.
Pulling a cigarette from the pocket of his breeches, the man jammed it between his teeth, and then yanked a lighter from the other pocket with his free hand, flicking the lid open in one smooth motion. The flame caught, flared for an instant to reveal the royal symbol of Levia, and then dimmed down into a flicker. Cupping one hand around the flame to shield it from the cold wind, the man brought it to the tin stick in his mouth, the end of it glowing as it caught alight. Then he shut the lighter off, inhaled deeply from his cigarette and pocketed the lighter, before blowing a plume of smoke from the other side of his mouth.
Then coughed as something kicked him in the face.
The cigarette flew from his mouth as he fell, to land and fizzle out in the wet grass. The man landed heavily, the wind knocked out of him as he hit the ground face-first, and his first instinct was to reach for the knife on his belt again. But as he twisted round on the earth, trying to confront his attacker, a meaty hand grabbed him by the throat, choking him as its owner dragged him off the grass and slammed him back into the tree. The thug’s ears sang with the impact, and his vision blurred as tears of pain pooled in his eyes.
Through the blur, a red-eyed, greasy-haired demon loomed from the blackness, face twisted into a snarl.
“Who ordered this shipment?!” it roared in a voice like thunder that echoed around the graveyard.
“I-I don’t kn-kn-know!” The man gasped for breath, fighting to release himself from the monster’s clutch, his voice a terrified squeak. “Swear t-t-to Lady Fortuna, I n-never-”
“SWEAR TO ME, YA TRIDEN SHIT!”
The man suddenly found himself soaring through the air, screaming as he went. This time, he landed on the solid cobbled path, his chain-mail rattling as he impacted, pain singing though his spine. Then a heavy boot thumped into his chest, threatening to break his ribs, while the silvery glint of an axe-blade scythed from the gloom to stop mere inches from his neck. The terrified man looked up at the demon above him, black armour glinting in the moonlight, tusked helmet leering down, blood-red wings spread like grasping fingers.
“It w-was a p-p-private ord-der,” the thug gasped, breath coming short from sheer panic. “C-came from the s-s-shopping district.”
“That ain’t Triden territory, dude,” the demon rumbled, shoving the axe closer. “What’s Alex got to do with that, eh?”
“Don’t ask-k-k me! All the v-vans have been diverted t-to the old fun park!”  The man was wishing he was somewhere else now. “It’s b-been deserted f-f-for fuckin’ months! Cops don’t go there!”
“Do I look like a fuckin’ cop? That’s where Jaxx’s dregs are hidin’ out! Why’s your boss shippin’ powder to that goddamned psycho?”
The man, sweating and terrified, did not answer. Then the demon moved the axe away from the thug’s throat, and lifted his iron-plated foot from his chest. What sigh of relief should have come next was turned into a squawk as the monster lifted his captive up by the front of his tunic. Its breath stank of cheap whiskey, and other things besides.
“I’ve got things to do,” snarled the beast. “But when you get back to your boss, tell him that he’s gonna need those drugs to take away the pain of the ass-kicking I'm gonna give him!”
The thug was almost on the verge of a heart attack now, but had the foolish courage to croak out three more words.
“What… are… you?”
The demon, against all odds, grinned.
“Riggnarok.”
Several minutes later, the three thugs returned to find their leader out cold on the grass. Pinned to his tunic was a silvery badge, carven in the visage of a tusked, snarling beast.
The Fire Beast, Ormagöden.

Wednesday 19 October 2011

An Entomophobic's Worst Nightmare - Combat of Giants: Mutant Insects

Well, I figure that since I'll be doing an LP of a DS game, I might as well go ahead and review one.

The Combat of Giants series, known as Battle of Giants in America, is a series of action-adventure games by Ubisoft for the DS. Each game differs somewhat in mechanics and theme, but there are several consistent core themes to the series - the ability to customise your character, wandering a large overworld and vicious battles against other monsters. Each version also came with a starter deck for the official trading card game, which I never bothered with.

Combat of Giants: Mutant Insects is the third title in the series, and eliminates the problems found in the prior two games, Dinosaurs and Dragons. Set 300 years after a meteorite has struck the earth and wiped out humans, insects have evolved to survive in this harsh environment by turning into giant mutants wielding the powers of the elements. As a giant insect yourself, you must beat the shit out of the other bugs and become the strongest on the planet.

The game allows you to pick from four different species of insect - Scorpions that wield the power of fire, Mantises that spit thunder and have awesome ninja fighting skills, Spiders that poison foes during the course of battle and Flying Ants that can freeze enemies. Once you have picked and named your insect, you are thrown into a post-apocalytpic, expansive overworld that sees you trampling wrecked buses and hovels, as well as hitting the occasional switch to access blocked-off parts of the level.

Visually, the graphics are quite impressive, with the insects sporting cartoony proportions yet somehow still fitting side-by-side with the realistic-looking world around them. You never get thrown by the differences between characters and world, and it just goes to show that the DS is capable of doing some pretty impressive 3D, even for a handheld of it's calibre. Your insect kicks up dust as it walks, fire crackles and every hit on an enemy results in a screen-shaking impact. Althought nowehere near as impressive as the visuals of, say, Mario 64 DS, the game still holds it's own visually.

The game is totally stylus-controlled - all actions are performed with the touch screen. In the overworld sections, you move your insect by guiding it with the stylus, smash things by tapping them and shooting plasma balls by tapping the insect and dragging to aim. During battles, you may be required to join dots to increase the potency of combo attacks, while swirling the stylus has numerous uses - from activating super combos to digging into the underground world, where more smashing and puzzles await.

When you do get into a fight with another insect, it becomes clear that the combat system is a vast improvement from the other games. You use four parts of your insect - the head, claws/legs and abdomen - to attack, selecting them with the stylus and dragging them towards the foe. You also have the option to dodge or block incoming attacks by flicking the stylus to the sides or backwards. Striking twice in a row allows you to pull off a damaging super combo by swirling the stylus, while thrice in a row gives you a regular combo attack. However, your equally huge and multi-legged foe also has access to these moves - this means combat quickly turns into a series of fast-paced, deadly mind games. Knowing when to strike and when to dodge is crucial to achieving victory, unlike the previous games, which were a bit slower and more clunky with their battle mechanics.

As you progress through the game, you pick up golden gems which are used to upgrade and customise your insect. You can buy various colours to make your humongous arachnid look prettier (I find gold looks good on a scorpion), upgrade body parts to make them deal more damage and purchase abilities that can come into effect during battles. These range from shields that reduce damage taken to elemental abilities that can turn the tide of battle. Be careful - some items in the store cost more than others, so knowing what upgrades will work for your big bug is crucial to surviving against equally-powerful foes.

As with the previous games, there is multiplayer, and as with the previous games there isn't that much to say about it. Up to four players can challenge each other in Tournament mode to decide who has the better bug, or two players alone can face off in a grudge match. If you have no friends (and I pity you if you do), then you can simply enter an AI battle to make sure you aren't getting rusty in the "beating-the-utter-shit-out-of-other-huge-mutant-bugs" department. Other than that, not much going on there.

The Good Bits
Mutant Insects is probably the high point of the CoG series. The boring line-tracing of Dinosaurs and the clunky gems system of Dragons is gone, streamlining the combat experience. Upgrading has been simplified a little, so you are never fussing over exactly what powers your mutant monstrosity should have. Combat is fast-paced and nail-biting as you wait for your enemy to foolishly leave an opening for you to take advantage of.

The Bad Bits
To be honest, the gameplay hasn't changed much from the first game, and this is a bit of a let-down. As before, wandering the overworld and hitting switches can get boring after a while, and connecting dots to bust out awesome attacks gets repetetive pretty quickly. The upgrading tree is somewhat linear, too - one wishes they'd allowed you to assign abilities to certain body parts of your insect, like assigning gem powers in Dragons. Multiplayer mode could also have benefitied from more options - perhaps a co-op mode that involved smashing things for points?

Graphics: 4/5
Gameplay: 4/5
Sound: 4/5
Multiplayer: 3/5

Final Verdict
While nothing like Spirit Tracks for gameplay or Wario Ware for replayabilty, Mutant Insects is mindless fun to the core, and definitely worth a look if you want to kill time and smashing giant spiders in the face is something you enjoy doing.

(P.S.: Entomophobia is the techincal term for the irrational fear of insects. Considering this is a game about huge, fire-spitting bugs, I thought the post title was more than appropriate.)

Friday 14 October 2011

Jumping on the Bandwagon

RP Retrospective time! *dance*

SHUMA-GORATH
Shuma-Gorath is probably the only proper 80's character in my roster. I'm not sure if the Dr. Strange comics were still popular back then, or if any big plot arcs revolved around Shuma-Gorath at the time, but there he is.

Shuma was originally meant to be pompus yet eccentric - a comic relief character that went against his usual canon "I-Am-Aeons-Old-Fear-Me" persona. He said silly things, his powers messed up occasionaly and he loved ice-cold cider. In short, a silly blob of green tentacles that loved a laugh. He got Heavy Metal powers for a time, but that's not important.

Then the Big Bar Brawl happened.

Hot damn.

With his Metal powers gone and a huge grudge on his mind, I set about trying to make Shuma-Gorath an actual threat. I changed his manner of speaking to make him closer to his canon personality. I had him hire Eddie Riggs as a prophet - not a smart move on Shuma's part, I'll grant you that. He formed nasty plots with the Necronomitron that got scuppered when Alex beat Jaxx in FYM. Then, after Eddie axed James the Squirtle, he tried to re-manifest into the world through the poor turtle's body. That last one was not orchestrated by me, but by other posters. Damn you, saberwulf.

Now, he only makes guest appearances, drinking cider in a corner and making snide remarks. He's closer to his cranky, uppity self shown in Marvel vs. Capcom, and while that's not much in the way of character development, it highlights that while eldritch abominations can also be played for laughs, it's also a good case of what happens when your plotting gets foiled. Shuma's gone the David/Jaxx route of being "that drunk guy in the corner", and I'm not pulling him out of there any time soon.

EDDIE RIGGS
Eddie gets into Zoofights because of Glam Metal being popular in the 80's. While Eddie normally hates Glam Metal, any reason will do to basically put Jack Black into the bar.

Apart from being used by Shuma-Gorath, Eddie hasn't changed much over the course of the tournament. He's still an enthusiastic half-demon roadie, he still looks after a band called Ironheade, he still help out occasionaly and he is still Jack Black. Not much to say, really, except METAL!

RAIN (Nicola Winter)
Rain.

Sweet Merciful MacGuyver, Rain.

Where shall I even begin with this guy, a character who only barely makes it into Zoofights by basically being a huge musical in-joke between the guys at Midway?

Let's start from when he emerged from Gezora's washing-up water. I had originally intended him to be something of a goofy, hilarious douche, kind of the way I wrote him in my old fanfic "Stupidity in a Red Robe". Yet at the same time, Rain was meant to be the straight man to Eddie, the one who kept his enthusiasm in check and pointed out the flaws in his various "brilliant" schemes. He would also be a pompous brat on the side.

Then Ilsaria fell in love with Red Spy.

This happened because I was intending to have Rain impress her somehow. But then a weekend at London happened, and I was unable to post owing to no internet connection. So Rain pretty much sat in a corner for three days while a backstabbing Frenchman and a hired hunter got cosy, dashing all of my hopes and dreams. I tried to compensate by making him murderously angsty about it all, because when you come from a world where ripping out spines is normal you respond to things not going your way by, well... ripping out people's spines. But that plan got foiled, too, and so Rain entered a phase where he was a creepy stalker one minute and then was Eddie's drinking bud and fall guy the next.

For a while, I wondered if I'd written him into a corner.

And then along came Stella.

Cue the diabetes.

I already covered what happened in that pairing in a previous post, but let's just say that Rain, or Nick, as we now call him, has gone from a stuck-up brat into Bizzaro Alex - kind, compassionate and considerate, except for betraying his country and working under Shao Kahn the Konquerer. And now he's an Emperor.

Welp.

On a side note, I'm also jumping on another bandwagon and examining various "What-If" situations with my characters. One situation I'm examining is, "What if Rain didn't go back inside the bar after his talk with Erebus?" A.K.A, Evil Rain. I'm sure that what I come up with will throw everyone for a loop, and have some unneccesary grim or dark thrown in.

I also may post some rejected characters and dplotline ideas later.

Thursday 13 October 2011

Kirby Christmas Carols - A Skype Conversation

This is what happens when AlextheJanitor and I joke about giving seperate Kirbies different names.

[17:10:03] Mari Fortuna: I'm gonna type up a funny grocery shopping scene(s) for the five that left
[17:10:17] Mari Fortuna: they may have defeated a dark force
[17:10:19] Mari Fortuna: but
[17:10:35] Mari Fortuna: can they defeat...A LITTLE GIRL WHO LIKES TO HUG THEM?!?
[17:10:43] Thomas Newton: noooooo D:
[17:10:56] Mari Fortuna: "i will love them and squeeze them and call them George"
[17:11:22] Thomas Newton: One of them will have to call himself George after that
[17:11:29] Thomas Newton: there is no other alternative
[17:11:33] Mari Fortuna: oh god
[17:11:36] Thomas Newton: and the other Kirbies will tease him for it
[17:11:49] Mari Fortuna: George the red-nosed kirby
[17:11:55] Mari Fortuna: had a little shiny nose
[17:12:00] Mari Fortuna: and if you ever saw him
[17:12:04] Mari Fortuna: you would even say it glows
[17:12:07] Thomas Newton: lol
[17:12:13] Mari Fortuna: all of the other kirbies
[17:12:24] Mari Fortuna: laughed at him and called him names
[17:12:42] Mari Fortuna: they wouldn't let poor Georgie
[17:12:49] Mari Fortuna: play in any Kirby games!
[17:12:51] Thomas Newton: XD
[17:13:01] Mari Fortuna: Then one night on christmas eve
[17:13:05] Mari Fortuna: Dedede came to say
[17:13:16] Mari Fortuna: "Georgie with your nose so bright"
[17:13:31] Mari Fortuna: "won't you light the way tonight?" (oh gawd can't remember this line D:)
[17:13:38] Mari Fortuna: *D: )
[17:13:47] Thomas Newton: meh, it works
[17:13:50] Mari Fortuna: then I forgot the rest
[17:13:53] Mari Fortuna: shit
[17:13:53] Mari Fortuna: D:
[17:14:01] Thomas Newton: Then how the Kirbies loved him
[17:14:07] Thomas Newton: As they shouted out with glee
[17:14:17] Thomas Newton: "George the red-nosed Kirby,"
[17:14:24] Thomas Newton: "You'll go down in history!"
[17:14:25] Mari Fortuna: xD
[17:14:34] Thomas Newton: I am going to blog this shit
[17:14:38] Thomas Newton: for the good of humanity
[17:14:39] Mari Fortuna: DO IT

Monday 10 October 2011

Why Street Fighter X Tekken is Awesome

So Nick and Stella are married, and have at least seven pets to look after. Corgis, corgis everywhere. And I almost missed class this morning. That's why you don't stay up until 3 directing RP Royal Weddings.

Meanwhile, Street Fighter X Tekken is going to be an awesome game and you should buy it when it comes out. Why?

This is why, beeyatch.

Sunday 9 October 2011

It Begins + My Gaming Interests

At 11:30 Forum Time, we all go to Outworld and watch a demigod ninja get married to a ninja orator. D'aaws will be had, and then there will be feasting, drinking and presents. You know, typical bar stuff.

On a side note, now for Non-RP nonsense.

When I'm not RP'ing or out doing my uni classes, I generally enjoy playing video games. Whilst Deleter prefers shooters, real-time strategy games and so on, I'm more into 2-player fighting games such as Mortal Kombat, Street Fighter and Tekken. Console-wise, I mostly play the Wii, because Del swiped the X-Box 360 when he went to uni. You'll find me playing all sorts of games on that, including Mario Strikers Charged, Wii Sports, Super Mario Galaxy and so on.

In the handheld department, I own a PSP which I keep at home, and use mostly for trying and failing to master Monster Hunter Freedom 2. In my uni room I keep a DS, which has a very large collection of both DS and GBA games, a lot of which I have played almost to death.

Future game-related things I'm looking forward to include:
  • Street Fighter x Tekken (XBox 360, PS3)
  • A Nintendo 3DS, so I can enjoy:
    • Zelda: Ocarina of Time 3D
    • Nintendogs + Cats
    • Mario Kart 7
    • Kid Icarus: Uprising
    • Super Street Figher 4 3D Edition
    • Tekken 3D Prime Edition
    • Pilotwings Resort
  • Zelda Skyward Sword (Wii)
  • Batman Arkham City (Xbox 360, PS3)
There might be more games out there - I'll just have to wait and see.

More on gaming when I get the time. Also, one day I will jump on the bandwagon and write a proper RP Retrospective.

Friday 7 October 2011

Future RP Plan #1 - Kombat Rage

Welp.

That Fite sure happened, didn't it? Then Sine and Jumpropeman argued, again, and this time it almost came to blows. At the rate they're going, I can see one of them just snapping and challenging  the other to a Fite, or at the very worst an actual fight right in the street. And it will be of cosmic proportions, because we're talking about a time ghost and a intergalatic deliverywoman here.

Which brings me to a plot idea I have for next year.

In Mortal Kombat vs. DC Universe (yes, I own that game :P), the realms of MK and DC were merged together by the creation of Dark Kahn, a fusion of Darkseid and Shao Kahn. The friction between the two realms created an energy that not only redistributed the relative power of the fighters (explaining how the Joker can take on Raiden), but also occasionaly induced violent fits of rage in characters, causing them to attack anyone around them - even best friends. Dark Kahn used these fights to hasten the merging of the worlds, which would eventually cause them both to rip apart and create a lifeless utopia where Dark Kahn was free to exist, as he could not live in either world due to being a composite of two beings from each.

While there probably won't be any DC characters turning up next year, the multi-dimensional nature of the RP'ing could easily be a similar set-up for this sort of "Hate Plague" plot. The presence of multiple worlds causes an energy to leak out from the cracks in reality, an energy that actively seeks out conflict and causes heightened aggression in the bargoers. Minor arguments turn into full-blown fistfights. A petty grudge turns into murderous hatred. Zephyrus' attempts at getting people to make up will either be ignored at best, or met with outright hostility at worst. Even sweet, mild-mannered Sarah will go Axe Craxy at the drop of a hat. Friendships, trusts and romances will be tested to their limit as the characters struggle to control the Rage.

The solution to this problem probably wouldn't be to kick the shit out of it. For one thing, that's what it wants - conflict. To try and solve conflict with conflict would only make it stronger. The solution would be a bit more philosophical - stuff about friendships and emotions. Or, there could be an expedition to locate the source of the Rage and shut it off, either through techincal wizardry or words. Whatever the solution, this is a poltline that strikes at the core value of the bar - friendship. It puts their little community at risk by turning them against one another, and only by overcoming their base instincts and putting trust first can they overcome it.

Thoughts? Suggestions? Let me know.

Also, on an unrelated note, I really need to shave.

Wednesday 5 October 2011

Medieval Old Spice - A Skype Conversation

Sometimes, Del and I come up with the craziest crap when on Skype.

[19:21:11] Jake Newton: loleth
[19:21:21] Thomas Newton: Greetings, fair maidens.
[19:21:28] Thomas Newton: observe thy knight.
[19:21:32] Thomas Newton: Now observe me
[19:21:37] Thomas Newton: Observe thy knight once more
[19:21:41] Thomas Newton: then observe me
[19:21:53] Thomas Newton: Regrettably, you knight is not me
[19:22:34] Thomas Newton: But, if thy knight bathed with Old Spice cleansing oils rather than regular soaps, then he could smell akin to me
[19:24:26] Jake Newton: blog that shit
[19:24:28] Jake Newton: now

Stel-Stel + How to play RNG of Fire

Stella: Goood niiight Nicky-pooooo...

Rain: Urgh... G'night, Shtel-Shtel...

Eddie: Stel-Stel?!

Pech: "Sstell-sstell? By the Hydra..."

Sarah: Stel-Stel? That's so cuuuuute!

"It really is, isn't it?" Four said wistfully, while Pech pretended to vomit.

*Insert Smug Emote Here*

Also, here's the rules for RNG of Fire, that classic drinking game. You roll a 1-13 tractor for every time your character draws a card. The results are as follows:
  • 1 (Ace) - Waterfall. The person who draws an ace must roll the standard 1-21 skill tractor to determine how long they drink. The others only stop drinking when they do.
  • 2 - Nominate another character to take a swig.
  • 3 - Your character takes a swig.
  • 4 - All female characters present take a swig.
  • 5 - Roll a 1-21 skill tractor for how quickly your character slams his thumb down. Highest wins, lowest takes a swig.
  • 6 - All male characters take a swig.
  • 7 - Same as 5, roll a skill tractor for how quickly a character raises ther hand. Lowest has to take a swig.
  • 8 - The character nominates someone for a drinking buddy. When either one drinks, the other has to as well.
  • 9 - The character picks a word, and the others must find words that rhyme with it. Anyone who messes up has to take a swig.
  • 10 - Same as 9, except with categories of things, e.g. football, goalie etc.
  • 11 (Jack) - A character makes up a rule to impose, and all players must obey that rule for the rest of the game.
  • 12 (Queen) - Never Have I Ever. The charactera admits to something they have never done, and those who have done it must take a swig.
  • 13 (King) - The character pours a measure of their drink into a central pitcher. The character to draw the last King has to drink from the pitcher, no matter how terrible the resulting cocktail.
Knock 1 off the tractor every time all four of a certain card is drawn. It also might help to keep a tally of cards during the game somehow, so no-one loses track.

Have fun!

Tuesday 4 October 2011

The Lost RP Files - Rain's Drunk Tape

You may remember that a tape reading "Play this, dudes, it's hilarious" being delivered, yet getting ignored because of The Lord. Well, I can now exclusively reveal that it was a hilarious recording of a party that Rain and Ironheade had for the ninja's birthday, after IYM. In it, Nick realises his feelings for Stella, and Eddie yells something about eggs.

Enjoy!

*TAPE BEGINS*

“Kickstart my Heart” by Mötley Crüe is being blared over a speaker somewhere. Shouts and whoops are heard, as is the clinking of glasses and random thuds. There is a scraping noise as the microphone is adjusted.
Wasshup, mah… mah main men. Mah homiesh. It’sh yer ol’ pal, Rain, over at the Punchlesh Pavi… Pavlov… whatever it’sh called. I’m havin a… a blasht, that’sh what I’m havin. Thish party! It’sh off the… off the chain, off the hook, off the-
There is a crash of breaking glass, followed by a yell of “FUCK YOU!” Rain bursts out laughing.
F-f-f-Fire Baron’sh havin’ an argument with the wall about who’sh hotter - Shamantha Fox or Linda Lushardi. Yeah, we’re all pisshed, at the mo. We’re all... fuggin shozzled, that’sh what we are. Shept me, of courshe, coz I’m made of… of water. Headbanger, he’sh, he’sh trying to eat the couch, it’s hillarioush. An’ Bounsher’sh shpeakin’ in tonguesh and all.
A voice is heard: “Il concetto di gioco di ruolo come diversi personaggi di fantasia è ridicolo. Essa suggerisce una mancanza di…” It stops, followed by snoring. Someone shouts, in the background.

Jonshey, Razor Girl shaysh “a bluh-buncha bananash”. Dunno why.
Oh, Godsh, the wallsh are melting…
There is a sound like a thick drink being chugged. Eddie is heard to yell "I am the EGG LORD!” for some reason.

I jusht wanna shay, thu, tha, thanksh, you’ze guysh, for like, the besht birthday partiesh ever. Never had a, a propah party since… no, it wasn’t then, I wash only shixty-sheven at the time. Anywaysh, you’ze guysh are the greatesht. I’ve had a fuggin good time, and I really ‘preshiate what you guysh did. You’re all great. Even you, Jaxx. That blade fuggin rulesh. Besht pizza cutter ever.

And Shtella… if you’re lishtnin’ to thish… I think you’re really-
There is a cry of “DOGPILE!” from the Kill Master, followed by whoops, a scream and some thuds. The microphone clatters as it is knocked over in the ensuing chaos.
*TAPE ENDS*

Aaaargh Fire Alarms!

So I get woken up at Quarter to 9 by the fucking fire alarm going off. I rushed getting dressed, left my keys behind in a panic and had to stand outside on the street wondering what the bloody hell was going on. Turns out they only have one fire drill every year, and test the alarm batteries every month or so in a short burst - a long continuous alarm is the real thing.

Fuck that noise, I want my goddamn toast.

On the plus side, I have no hangover from last night. Lucky me.

Monday 3 October 2011

I Love My Uni + Sheng Long Progress

So I went out to a party thing at my Uni last night. In one night, I:
  • Played a crazy drinking game called Ring of Fire.
  • Drank 4 ciders, got tipsy, and then threw up after someone gave me a blackcurrant + cider mix that tasted like donkey piss.
  • Got sober again after drinking water.
  • Drank one vodka + orange mix.
  • Admitted a crush, then had it dashed when it turned out the girl I fancied was a lesbian.
  • Made some whacky new friends.
  • Danced like mad with some random girls.
  • Took off my shirt, then put it back on again.
  • Almost played pool with someone else.
Worth it. Totally worth it.

Sunday 2 October 2011

Platform Cute for the Diabetes Train Service to D'aaaaw

So, here's all the lyrics to Rain's take on "Part of Your World" without the narrative bits in between. I had so much fun with this song, and I hope you have fun listening to the original song while you read this.

Look at this stuff. Isn't it neat?
Wouldn't you say my collection’s complete?
Wouldn't you think I'm the prince, the boy who has everything?

Back at my home, there’s treasure untold.
How many secrets can Outworld’s Krypt hold?
Looking around here, you’d think, “Yeah, he's got everything.”

I've got daggers and nunchucks a-plenty.
I've got gemstones and gold by the ton.
You want finely-pressed suits? I've got twenty!
But who cares? Well, not me. That’s no fun.

I want to be where the mortals are.
I want to see, want to see them dancing,
Ever so light on their – pass me that brandy.
Ah - feet!

Stuck on a throne, you don't get too far.
Wealth’s not required for jumping, dancing,
Strolling along down the – how much did this cost?
Street.

Down where they walk, down where they run,
Down where they play all day in the sun.
Wandering free, wish I could be
Part of that world.

What would I give if I could live
Far from that hustle?
What would I pay to spend a day
Warm on the sand?

Bet in your land, they understand.
Bet they don’t make their princes bustle.
Bright young meadows, lacking shadows.
Where would I stand?

I’m ready to know what the mortals know.
Ask them my questions and get some answers.
What's Firaga, and what makes it – how you say?
Burn?

When's it my turn? I want to go,
Go to explore that world down below.
No wealth for me...
Wish I could be...
Part of your world.

A Delicious Tangent

An innocent Skype conversation about fictional marriages goes horribly wrong. BE WARNED: Spoilers for future RP events!


For Future Reference: Mari is AlextheJanitor, Jake is Del and Tom is me.

[18:20:00] Jake Newton: Now here's a thing
[18:20:14] Jake Newton: Jonesy's nickname is based on her surname
[18:20:21] Jake Newton: so what happens when she's married?
[18:20:24] Jake Newton: Will she keep it?
[18:20:34] Thomas Newton: Just call her Amanda
[18:20:37] Thomas Newton: it's easier
[18:20:39] Mari Fortuna: Mandy!
[18:20:43] Jake Newton: No
[18:20:51] Jake Newton: Mandy sounds like a middle-aged woman
[18:20:53] Mari Fortuna: lolz
[18:21:06] Thomas Newton: it does, doesn't it?
[18:21:10] Jake Newton: Maybe she can be Mandy later in life
[18:21:11] Jake Newton: but not now
[18:21:17] Mari Fortuna: heh
[18:21:24] Mari Fortuna: you don't need logic for nicknames
[18:21:38] Thomas Newton: I've had a horrible idea
[18:21:44] Thomas Newton: like, between the weddings
[18:21:49] Jake Newton: no
[18:21:51] Mari Fortuna: yes
[18:21:51] Jake Newton: stop
[18:21:58] Mari Fortuna: continue
[18:22:00] Jake Newton: doooooooon't
[18:22:04] Mari Fortuna: dooooo
[18:22:10] Thomas Newton: which one do you want me to do?
[18:22:14] Thomas Newton: aaaaagh peer pressure
[18:22:24] Jake Newton: stoooooooooooooooooooopppppp
[18:22:27] Mari Fortuna: do it
[18:22:30] Thomas Newton: fine
[18:22:36] Thomas Newton: here goes nothing
[18:22:37] Mari Fortuna: and I will..do something
[18:22:53] Thomas Newton: Chocolate Jonesy vs. Rain Sundae
[18:22:58] Thomas Newton: or Raincake
[18:23:15] Mari Fortuna: ...nobody wants to be the judge of that
[18:23:26] Mari Fortuna: xD
[18:23:45] Jake Newton: All righ', if no-one else will...
[18:23:49] Jake Newton: :(
[18:24:01] Mari Fortuna: oh lawd Del
[18:24:12] Mari Fortuna: Del, Zeph, and Alex are judges
[18:24:18] Mari Fortuna: by how embarassed they get
[18:24:19] Mari Fortuna: :D
[18:24:25] Jake Newton: Firs' tah finish wins
[18:24:32] Jake Newton: go
[18:24:32] Jake Newton: please
[18:24:35] Jake Newton: just go
[18:24:36] Thomas Newton: I was thinking which of the couples finishes their "treat" fastest wins
[18:24:48] Thomas Newton: determined by votes and RNG
[18:24:59] Mari Fortuna: if it's chocolate jonesy, Erebus would eat her up no problem
[18:25:00] Jake Newton: ...
[18:25:05] Mari Fortuna: ...why do i keep using that
[18:25:13] Jake Newton: umm
[18:25:23] Thomas Newton: because it sounds delightfully wrong
[18:25:27] Jake Newton: Eat yer spouses?
[18:25:42] Jake Newton: kill me
[18:25:46] Mari Fortuna: KEEP IT PG
[18:25:49] Mari Fortuna: 13
[18:25:51] Thomas Newton: I am so blogging this
[18:25:55] Jake Newton: no
[18:26:00] Jake Newton: :O

Saturday 1 October 2011

Cake

It brings people together. Especially ninjas and orators.

Holy crap, that was the second-best thing I've ever done. I think I scarred a few people while I was at it. Hilarious, totally hilarious.

Say goodbye to your brains, everyone. >:-D

One Coin, Two Sides

So, the RP last night was... odd, to say the least. On the one hand, Erebus and Pech went too far and crushed some Waddle-Dees, resulting in tears all round. On the other hand, Rain got high off an Alpha Snapture Ready and played Peter Pan with Stella.

I love this forum, I really do.

Anyway, Erebus and Jonesy's wedding is on the fourth of October, which means I have to prepare for Rain and Stella's wedding on the sixth in between bouts of Uni work. This means preparing invites the same way Del did, and probably some chat about themes, colour schemes, honeymoons and whatnot. So much to do, so little time...

Friday 30 September 2011

With Thanks to Herr Doktor Hanz

Alright, I was set to post this after Rain and Stella officialy hooked up, but never had the time to do so. Here it is, in all of its hideous glory - a parody of the Spongebob Squa- I mean, the Herr Doktor Hanz Show theme, as sung by Eddie and the crew of Ironheade.

Backing Track: http://www.youtube.com/watch?v=j1eA5uWD5W8


Are you ready, dudes?
(Aye-aye, Eddie!)
I can’t hear you!
(AYE-AYE, EDDIE!)

Ooooooooh

You saw this one coming from ten miles away!
(RAIN AND STELLA!)
Well, now it’s arrived and it’s here to stay!
(RAIN AND STELLA!)
They head out to town and have romantic nights,
(RAIN AND STELLA!)
And then they get back just in time for the fights!
(RAIN AND STELLA!)

RAIN AND STELLA!
RAIN AND STELLA!
RAIN AND STELLA!
RAIN AAAAAAND STELLAAAAAAAAAA!!!

YEAH!