No two games illustrate this phenomenon better than Kid Icarus: Uprising and Darksiders.
"Freeze! Now gimme a packet of Tropical Fruit Bubblicious!" |
The main story mode of Uprising is divided into seperate chapters, each with two distinct styles of play. For the first few minutes, you control Pit rail-shooter style as he flies across the scenery, shooting down anything that dares raise it's ugly head. Afterwards, Pit is controlled akin to a third-person shooter, still killing things but now moving around on the ground, sometimes in a tank or mecha suit if you're lucky. What's nice is that the controls stay consistent between both game modes - Circle Pad to move, L Button to fire, touch screen to aim. It means you don't have to re-adjust your grip on the 3DS between levels.
The differences between the two modes are subtle, but this helps give them a distinct feel from each other. In flight mode, you can charge up special attacks that clear the entire screen of enemies, like an overpowered version of Star Fox's smart bombs. On the ground, however, Pit can perform dodges and dashes again to Smash Bros., and has a selection of collectable powers that can be activated during gameplay. These powers range from inproving the homing ability of shots, increasing attack power and recovering health, the latter of which you will run out of very fast as you get to the later chapters, trust me on this one. There are also, on certain occasions, special vehicles that Pit can drive for a while, letting him marmalise enemies whilst absorbing damage like an iron sponge.
You will, however, spend most of your time in the menus between missions, and this is not the smug wanker criticism it sounds like because there's a hell of a lot to do. See, killing enemies gets you hearts, which, in defiance of Nintendo tradition, are actually currency that you can spend. And you will want to spend this, because they play an important role in the game - apart from buying weapons at the store, you can bet some of them in the Fiend's Cauldron before each chapter to increase the diffuclty and rewards you earn. You can toss eggs in a pan to collect idols to admire later on. And you can also throw excess hearts away by offering them up to Palutena, which raises too many questions in my mind. And not all of them are wholesome.
Speaking of weapons, there's a lot of those around for you to equip between missions. They all fall into diferent categories - Arms have the best melee, Staffs are best long range, Orbitars have the best homing capabilities etc. Each category has a large variety of models, each with their own quirks, while every individual weapon has it's own stats and modifiers, resulting a mind-boggling array of possible weapon choices. And this isn't even counting the legendary Zodiac weapons, which you will be scouring the levels in search of because they're that cool. You can also fuse weapons you've earned to make more weapons, so hope you've got a strategy guide on hand.
The Good Bits
The gameplay is solid, the story (while often taking sudden turns here and there) is well presented, the graphics are pretty nice even with the 3D off and the music is awesome. But it's the dialogue you will stay for - only in this game will you hear Danny Mann arguing with himself as Hewdraw, the main villain flirting with your sidekick or back-handed references to Wikipedia. Couple that with the fact the dialogue delivery is definitely above what passes for average in most video games and you have a recipie for chuckles all throughout as you play.
The Bad Bits
Even with the Fiend's Cauldron, the difficulty flits between surprisingly easy and Battletoads-style face-stomping frustration (damn you, Chapter 14). Some bits of levels are locked off unless you're playing on higher intensities, which is dumb. And there are some gameplay features that make no sense, like the aformentioned heart offerings or the AR Cards that come packaged with the game. I've heard people complain that the controls give people hand cramps, but sucks to be them.
Also, I can't drive Exo-Tanks. This makes me sad. :(
Scores
Graphics: 4/5 (Very pretty - even without the 3D.)
Gameplay: 4/5 (Despite the complaints, I've managed just fine with them.)Sound: 5/5 ("I'm sorry, I can't hear you over all this AWESOME!")
Replayability: 5/5 (You'll be replaying half the levels just to find all the loot.)
Final Verdict: If you ever get a 3DS, get this game. Trust me, you will not regret it.
On the opposite spectrum to Nintendo's cheerful shoot-em-up comedy is THQ's grim hack-and-slash tragedy, Darksiders.
"Pardon me, but where can I find the laundrette?" |
Darksiders is best described as the result of a bout of the Soggy Biscuit Game (don't ask) between The Legend of Zelda and Devil May Cry - from Zelda, it takes the open-world roaming over different terrain, dungeons featuring puzzles and bosses, and various equippable items, while from Devil May Cry, it takes an emphasis on combat, including the variety of weapons, bullshit enemy attacks and bloody finishing moves that can be performed once an enemy has been pummelled enough. But just because it rips off- I mean, borrows heavily from these games, that doesn't mean it hasn't got anything unique under it's belt.
For one thing, while Link does a shitty forward roll that can't even dent the average wooden sign and struggles to climb even a basic ledge, War practically parkours around the ruined landscape and has a dash ability that can be used in combat, especially in the overpowered stab attack that knocks most enemies flying. And while Dante only has two swords and a pistol to his name, War has one giant sword, a scythe, a rapid-firing handgun, a giant glove that smashes people's faces and the abilty to become a giant flaming monster that basically raises a giant middle finger to the concept of taking any damage whatsoever. Suck on that, you wise-cracking, trenchcoat-wearing shit. So what if your new game is actually pretty good - War is still going to rip your mortal head off. Or bash it in with the nearest car. That's right, he can pick up cars and you can't. Suck it.
Another unique feature is the Forge - War can purchase special modifiers that add boosts to his weapons, such as damage output or recovery. These can be slooted into whatever weapon you chose - I myself have equipped a modifier that guarantees blue souls (the game's currency) every time I smash the scenery, ensuring that I cause as much wanton destruction as possible. Other features include special Wrath powers that let War rip shit up with unique abilites, consumable items that can be used in the field to recover health or Wrath and upgrades for the various weapons you will pick up. All of these can be purchased from the demon Vulgrim, whose major fault is overpricing even the most basic items, the prick.
One thing you will do a lot of in Darksiders is exploring, for there is a lot to find in the expansive, post-Apocalypse world. Not only are there chests containing money for you to hoard like a heavily-armoured Scrooge McDuck, there are also Artefacts that you can sell to Vulgrim so you can afford that goddamn area of effect attack, as well as pieces of the Abyssal Armour that can be equipped after assembling all of them. Also, there is a bonus boss consisting of a British zombie in a top-hat, who fights by fencing with his cane. Truly the best result of exploring like a mofo in this game.
The Good Bits
Darksiders is quite functional, for what it is. It takes on a concept that few others would approach for fear of having the Church harp on at them and makes it work quite well. Combat works well and is visceral and satisfying, the puzzles are creative to the point of GameFAQs consulting, and the ability to ride Ruin, War's Horse, everywhere you see fit is something that is hard to top. Also, one of the characters is voiced by Mark Hamil, who automatically improves any game ever with his mere presence.
The Bad Bits
The story is a bit of a mess, especially near the end (without wishing to reveal any spoilers). War has little to no personality, only displaying anger whenever things don't go the way he wants them. Come on, man, you just bitch-slapped a dragon with flaming fists! Show some more emotion!
Meanwhile: A throwable blade that can hit multiple targets. A grappling hook that lets you swing across chasms and pulls you onto climbable walls. A gun that opens fucking blue and orange portals. If any of these sound familiar, then you are smarter than the average CoD-playing dullard who can't recognise rip-offs from a hundred miles away. Maybe THQ has kleptomania or something.
Scores
Graphics: 3/5 (Bit dull and grey, but at least it works.)
Gameplay: 4/5 (Works just fine- OHMYGODTHEYRIPPEDOFFPORTAL D:<)Sound: 4/5 (Mark Hamil is using his Joker voice. 'Nuff said.)
Replayability: 3/5 (Unless you really want to play through again with the Abyssal Armour, don't bother.)
Final Verdict: Fun in it's own way, and worth playing through at least once.
BONUS CHALLENGE: Who would win in a Fite between Pit and War? Bow of Palutena vs. Chaoseater! Power of Flight vs. Chaos Mode! Three Sacred Treasures vs. Abyssal Armour! Debate this in the comments, or maybe draw a fancy picture if you're so inclined.