Thursday, 28 March 2013

Dirktionary 2.0

Hey, dudes! You already know how to swear as creatively as Dirk Angelos, or even seduce the ladies like he does. But suppose you ended up on a foreign country, or world, or a completely different universe, where all the things you know and love are twisted and wrong? How would you woo the lady types, or threaten death upon someone who overtakes you on the hard shoulder, or order a double-bacon burrito supreme with all the timmings?

HERE'S HOW, BITCHES!


That's right, folks! From the incredibly handsome(?) man(???) who brought you Johnny Raptor: The Greatest Man Alive and Red Gold and Other Mechspositionary Tales comes the updated release fans of Dirk have been begging for! Count Longardeaux's Dirktionary 2.0 is not just a beefier Dirktionary that's been at the burgers! It's the ultimate digital guide to not only learning how to soak up that dashing dark angel's charisma, but also to surviving in foreign lands that would kill the average person with lynch mobs and terrible food! Within these kickass titanium covers, you'll find:
  • A Passionate and Emphatic foreword from noble publisher Count Longardeaux himself!
    • "Please, please, PLEASE do not read zis book!"
  • The Complete, Extended Unabriged Dirktionary with new and never-before-seen quips, sayings and witty put-downs!
  • An Illustrated Visual Guide to important landmarks and buildings of interest!
  • Handy Survival Tips when dealing with new food, different traffic laws and the occasional fold in space time!
  • Even More Style and Dress Tips! Look as irresistable as Dirk even when you don't understand a bloody word anyone says!
  • A Thorough and Exhausive Phrase List: Learn how to ask directions, insult or charm in over 48'000 different languages including:
    • French!
    • Enochian
    • Klingon!
    • Asari!
    • Digital!
    • Merspeak!
    • Lower and Upper Hub!
    • Non-Euclidian! (dear sweet jesus)
  • Parental Controls in case Dirk's sense of humour rubs you the wrong way!
  • A Special Acknowledgements Page: Dirk would like to thank a lot of people for helping him get known! (WARNING: 18+ Readers Only)
Here's just some of the things the critics have been saying about Dirktionary 2.0!

"Our sides were splitting!"
- Zoofights Chronicle

"Informative for all the right reasons, funny for all the wrong ones."
- Librarian's Ponderings

"Keep this out of reach of children, animals and wives."
- The Hub Guild of Writers and Readers

"...Sideways?!"
- That shmuck we pulled off the street

But just in case you're still not convinced, look who just put his own stamp of approval on this side-splitting publication!

 
"I, Saxton Hale, CEO of Mann Co., hereby approve of whatever the HELL this is!"
- Saxton Hale, CEO of Mann Co.
 
Count Longardeaux's
DIRKTIONARY 2.0
Available from all good(?) bookstores and as a digital download!

Wednesday, 27 March 2013

Gamera Cartoon Concept

So you people may or may not be familiar with Dr. Buffalo's concept drawings for Godzilla: All Monsters Attack, a pitch for a Godzilla cartoon series combining elements from the Big G's various films in the comedic style of Transformers Animated. Well, having enjoyed the unique and imaginative takes on the Toho monsters and their origins, I suddenly found myself asking a rather apt question. And the question ran as thus: "Why isn't there something like this for Gamera?"

See, I feel that Kadokawa's big flying turtle has kind of been neglected by pop culture as of late. His last film, Gamera the Brave, was released way back in 2006, and since then absolutely nothing with his face on it has been put out in the last seven years, which is kind of sad in a way. Either Kadokawa plans to ressurect him around the same time as the new Godzilla film or is retiring him permenantly, I'm not sure, but what I feel Gamera needs right now is another revival to boost his popularity. And the best way to do that, I feel, would be with an animated cartoon series similar to the All Monsters Attack example mentioned above. So several sleepless nights to many later, I give you...

 GAMERA
GUARDIAN OF EARTH
 
So here we go. Incidently, I couldn't be arsed to make any cool photoshop pictures for this thing, so feel free to use your imagination. Or make your own pictures, if it's that important to you :P
 
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PREMISE
"In a world ravaged by giant monsters of all shapes and sizes, only one thing stands between Earth and complete annihilation - the giant flying, fire-breathing turtle, Gamera! Well... two things, if you also include the Global Anti-Monster Initiative (G.A.M.I for short), formed by the United Nations as a means to control giant monster activity. Lead by the young prodigy Toru Aizawa, G.A.M.I travels the word as they lend both hand and oversized flipper to those in need, wherever they may be. With enemies like the ever-present Gyaos swarms, the mysterious Black Wing and even the galactic dictator Viras hot on their heels, and hidden mysteries rising up from Earth's shadowy past, can Gamera and his human allies stave off global destuction and keep mankind safe? Find out on Gamera: Guardian of Earth!"

In case that awesome blurb didn't make much clear, here's the proper explanation: In the modern era, the United Nations creates G.A.M.I, the Global Anti-Monster Initiative, in response to the increased threat of the Gyaos swarms around the planet. Unfortunately, the division is ill-equipped to their task of controlling and monitoring monster activity... that is, until Gamera arrives and kicks some serious tail. And with Gamera comes Toru, who his quickly regocnized for his part in Gamera's previous exploitsand is determined to share a psychic bond with the monster. Toru, once trying for years to keep this power a secret, soon finds himself as a member of the team alongside Ayana, a troubled young girl with a mysterious past, the disgruntled Colonel Watarase and Barugon, the hyperactive lizard monster.

In a sort of world-tour fashion, G.A.M.I travels the planet to try and solve monster-related crisises in various countries, usually the fault of either the Gyaos swarms or the aliens Viras and Guilon, but occasionally due to some other monster or greedy person. The humans will inevtiably get in over their heads, and Toru must call Gamera to help, who defeats the monster and helps the gang learn some sappy message or something. On certain occasions, the monster will be exceptionally strong, requiring either a specific weakness to be exploited or for Toru and Gamera to channel Mana to perform an over-the-top finishing move.

SETTING
Gamera: Guardian of Earth is set several years after the events of Gamera the Brave, albeit with modifications to allow for elements borrowed from the Showa and Heisei eras. It is set in the same sort of modern-day alternate world that allows giant monsters to exist, grants the military science-fiction-esque weaponry and bestows psychic powers on young boys. Being a contemporary setting, usage of modern-day technology and items should be the norm for most of the characters, except where made-up gadgets would be more appropriate - Toru contacts the others via a smartphone, for example, whilst Ayana has various spy gadgets used for her espionage work. References to other popular/classic monster movies could be used for jokes.

The setting borrows many elements from both continuities of the Gamera franchise. From the Showa era it takes many of the principle antagonists and a light-hearted tone - fights scenes are over-the-top and action-packed, jokes abound from both character and monster interaction, and occasional hints that the monsters are smarter than they let on are played mostly for laughs, such as Gamera wearing a scarf in cold weather for a brief shot. From the Heisei era comes the modern-day setting, an occasional darker tone, the concept of Mana, the origins of Gamera and Gyaos, one or two of the characters and Irys, the villain of the series finale.

FORMAT
The format for the show is most remeniscient of Scooby-Doo: Mystery Incorporated with a small dash of Dragon Ball Z. While each episode has it's own sub-plot, the whole series would be linked together by a single overarching plot, focusing on the fulfilment of a terrible prophecy and Gamera growing into his role as Guardian of Earth. In addition, many episodes would be linked together by a single, smaller plot relating to a villain or key plot element, known as a Saga. Many smaller side plots also exist, revolving around the relationships between characters and how they are affected by the events of the series - these will be detailed in the character bios below. Occasional filler episodes would devote themselves to more light-hearted subjects, such as when your giant turtle crashes your dad's high-school reunion.

PROTAGONISTS
Gamera
"The descendant of the original Gamera, who died fighting the Gyaos in 1973. This new Gamera is young and strong-willed, ready to protect humanity from the various threats that assail it from all directions, but his naivety and inexperience often let him down. His fighting style is unique to his race, complementing his powers of flight and plasma fireballs with self-taught martial arts inspired by Judo and other martial arts, and even limited control over Mana, the life-force of Earth itself.  What other powers Gamera has are yet to manifest, but even on his own he stands as a barrier between mankind and the forces of evil."

Gamera is, of course, the hero - the show is named after him, after all. After his battle with Zedus in Gamera the Brave, the turtle once known as Toto is now ready to take on some much bigger and badder villains, including the Gyaos that ravage the planet. He cares deeply about the welfare of humans, especially Toru, and if any person is injured are harmed then Gamera will show no mercy to the enemy. However, he tends to be somewhat single-minded, acting like a teenager when things don't go his way and often sulking. When not in battle, he shows a more curious side, peering into windows and watching Toru converse with other characters.

Gamera's design should be based on the look of Toto in Gamera the Brave, but with leanings towards the earlier Heisei design of Guardian of the Universe and Attack of Legion - friendly-looking, but still a big monster and capable of kicking tail. Due to the fact that he's younger than the first Gamera, he takes the opportunity to inject a little more personality into his fighting moves akin to the Showa films - using pole-like structures as impromptu staffs, for example. In several episodes, he should display control over Mana in the same way as his ancestor did, but not to the same degree - using Mana should leave him exhausted and weak.

Toru Aizawa
"Toru Aizawa is the boy who originally discovered Gamera, and who supported him during his battle against Zedus. Several years later, his connection with Gamera has found him a place as a key member of G.A.M.I. His act of granting Gamera his full strength has allowed him to form an emotional and psychic bond with the monster, allowing him to lend strength to Gamera in times of desperation. Toru is an idealistic yet determined soul, always determined to do what is right regardless of consequences and always concerned with the welfare of others. Nevertheless, he also has a fun-loving and jokey side to his personality."

Toru was the human protagonist of Gamera the Brave, and continues to carry that torch in the show. A teenager or thereabouts by the time of the show, Toru is less idealistic and more fun-loving, yet should still be portrayed as a caring person, strong-willed and determined to do the right thing. Like Asagi Kusagani of the Heisei series, Toru shares a psychic link with Gamera, which not only lets them know where each other is but also helps Gamera to focus his Mana powers. He and Gamera act like brothers around each other - having a good laugh, teasing each other and occasionally butting heads (figuratively speaking) when their interests clash.

Toru's design needs to reflect his "everyman" persona, as the person the audience is most likely to project onto and sympathize with. At the same time, however, it must look very much like an older Toru from the film would look - elements such as is brown hair must be kept on board. Jeans and a fancy coat are a must in these sorts of cartoons, as are some colourful sneakers of no particular brand, but they musn't look too flashy or the look could end up very dated. Also, if anyone dares to depict him riding a skateboard or saying extremely out-of-touch 90's slang, I will personally castrate them with a spatula.

Ayana Hirasaka
"Not much is known about Ayana, the silent but deadly member of G.A.M.I. As far as she can remember, she was raised as a member of the UNM's Tactical Espionage Unit, or T.E.N, and has learned all of her stealth skills from her life growing up as an orphan there. Her memory is a shrouded blank, and she constantly frets about whatever secrets may lie buried away in her mind. As a result she can easily come off as distant or cold, but she secretly does care for the other emembers of the team, especially Toru. Trained in the art of stealth, Ayana is the ideal person to send in when you need to find something that isn't supposed to be found."

In Gamera 3, Ayana was the emotional heart of the story - having lost her parents to Gamera's battle with Gyaos in Guardian of the Universe, her misguided search for justice lead to the creation of Irys and the destruction of a major city. In Guardian of Earth, Ayana should be portayed as a more sympathetic yet also more mysterious character - we don't know anything about her backstory, and the fact that she doesn't either makes her understandably cut up about it. Nevertheless, while she can come off as aloof, she should also be shown to be rather personal - she looks upon the G.A.M.I team like a family she never had, with Kenny as a brother, Watarase as the grumbling dad and Barugon as the family dog.

Ayana's design should be predominantly black and blue, no matter the occasion - from swimwear to casual wear. Her working outfit should be the standard one-piece spy suit thing that most spies in these cartoon series' wear - call me unimaginative if you will, but I can't think of anything more appropriate or original right now. Perhaps hints of a romantic relationship with Toru could be worked in? If that's the case, we could have Gamera poke fun at Toru whenever it gets brought up, like a big brother would tease his kid brother about his attraction to someone. As the show progresses, her memories are revealed - she is a descendant of the ancient civilization that created Gamera and spawned the evil Gyaos.

Colonel Watarase
"Watarase is the leader of G.A.M.I, a war veteran who serves as Toru's father figure and mentor. Having served in combat against giant monsters for many years, he is the ideal man to put in charge of the unit, even if his distrust for giant monsters does tend to cloud his better judgement. Watarase is a cynical man, wary of others and usually distrustful of new people and especially Gamera. However, he's a kind-hearted person deep down, trying to do his best for the team and usually following his gut instincts if he feels something his wrong. With direct links to the United Nations Militia, he has a large backpack full of liscenced equipment to support the team whenever they need it."

Colonel Watarase was the badass soldier in Gamera 2 who took on a Legion Soldier and won. He was confident, knew what he was dealing with and took the neccesary measures to prepare himself for it. The Watarase in this show should be portrayed as an older version of the character - still the same confidence and preparation, but more cynical and suspicious of giant monsters as a whole. While he may serve as the leader of G.A.M.I, the focus should not wholly be on him, as he is not the central protagonist like Toru is, yet he should still have some character development, such as the incident that lead him to form G.A.M.I and become hateful of monsters.

As a military man, Watarase should dress in appropriate combat fatigues - desert camoflague for desert environments etc. Even when off-duty, his casual wear should have a bias of camo patterns or similar styles as a means of identifying the character. If the team ever gets into difficult situations, his backpack should be treated in a similar fashion to the Junior Woodchuck Guide from DuckTales - it literally holds the piece of equipment required to proceed. Watarase should be the more serious foil to Barugon, as detailed below - the colonel should find himself chasing the lizard around whenever things start going wrong as a result of the monster's antics.

Barugon
"Barugon is odd. Even G.A.M.I thinks so. Hatched from an egg in a remote corner of Hawaii, this quirky little reptile is almost dog-like in his habits, quick to show his affection and constantly in the pursuit of food. But when the situation calls for it, Barugon's sensitive nose makes him an excellent tracker, whilst his long tongue, icy breath and rainbow ray make him a fierce combatant. He is a constant source of annoyance for Colonel Watarase, as he persists in eating his food, getting under his feet and slobbering everywhere, which Toru normally finds hilarious - except when it happens to him too!"

Every heroic team needs a comedy animal sidekick, and Barugon is just that. He constantly searches for food, he knocks things over and he has a penchant for jumping on people and licking their faces. But he should also have a more serious side to him as well - just because he's young, doesn't meen he's not smart, and he's as ready to help people in need as the rest of G.A.M.I is. Whenever an episode calls for perilous rescues, tracking scents or just straight-up Lassie ripoffs, then Barugon is your lizard, and he should also be shown to be a competent fighter and, despite his friendly quirks, still a monster. A monster who will end you if you drop your guard for a moment.

Barugon has no recent design update, but since this is not an issue and he's supposed to look silly anyway, his Showa design will serve just fine. As a tooth-and-claw kaiju, Barugon fights in a fierce and animalistic manner, biting and ramming his foes and only employing his freeze breath and rainbow ray when things get too dicey at close range. He loves to play tricks on Colonel Watarase, like getting under his feet and eating his food when he's not looking, but he means no harm to the old man - he's as fond of him as he's fond of everyone else.

ANTAGONISTS
Gyaos
"Gyaos are like pigeons in that they're pretty much everywhere. Unlike pigeons, however, Gyaos are a menace - these voracious carnivores scour the planet, devouring all that they can catch and destroying what they can't eat. Swarms of these creature have been known to divebomb cities, slicing human structures apart with their sonic beams like knives through hot butter. Gyaos are a constant threat to humanity, and see Gamera the same way they saw his ancestor - a hated enemy to destroy and consume in the name of keeping their awful species alive."

The Gyaos are the main villains of the series, Gamera's sworn enemy in the same vein as their Heisei counterparts, and a such have the largest focus as villains. Despite being as numerous as the Putty Patrol from Power Rangers, they should still be portrayed as a geniune threat, leaving destruction wherever they go and looking generally hideous. That said, however, their gluttony can easily be played for laughs - portray a background Gyaos putting on a checker-patterned bib before a battle starts. They tend to travel in swarms, which could easily lend itself to some Fist Of the North Star styled battles where Gamera takes on whole swarms of the things without breaking a sweat.

Gyaos come in three distinct types, perhaps evolving as the show goes on. Regular Gyaos are brownish in colour and are pretty much fireball fodder for Gamera. These eventually evolve into the Super Gyaos, which are reddish and have overcome their aversion to sunlight by growing a special second eyelid. Blue-coloured Hyper Gyaos have developed the ability to douse fires with a special mist, and appear later in the series as "commanders" of the swarms. When Gyaos fight, they utilize their numbers and speed to swarm enemies, firing sonic rays everywhere like a deadly rave.

Shinya Kurata
"A former agent of the United Nations, Shinya was expelled for his radical, war-like beliefs and refusal to follow orders. Like Ayana, Shinya's past is a mystery - he has grown up an orphan all his life, dedicated to the military and to the secret martial arts he has practiced since his youth. Shinya, however, does not share the warmth and humantiy Ayana posseses - a cold, calculating and mysterious figure, Shinya has become the head of a mysterious cult, the Black Wing, that is convinced the Gyaos are agents of their god, sent to purge the planet of life and start anew. His contempt for those who do not follow his ways radiates like heat, and he is not afraid to dispose of anyone who stands in his way."

Shinya could be said to be the secondary antagonist of the series alongside the Gyaos, as the human element of G.A.M.I needs to have something to fight as much as Gamera needs to fight giant monsters. An immediate comparison to Shredder comes to mind - Shinya is honourable and wouldn't kick someone while they're down, but he has little patience for anyone who doesn't think the same way as he does, and won't tolerate anyone who says his viewpoint is flawed. In that respect, he should provoke the same irrational hatred in the viewer as N from Pokemon Black and White did. He reacts to everything with either cold dispassion, smug superiority or seething annoyance, rarely getting over-the-top angry like Viras would do.

The design of Shinya and the Black Wing needs to refer to the mystical side of their beliefs and look impressive without being impractical - flowing headbands, priestly robes and golden edging would do the trick. The footsoldiers of the Black Wing would be like the Foot soldiers from the Ninja Turtles - cannon fodder for the heroes to beat up - but Shinya should provide an actual challenge. His fighting style would consist of grand, sweeping moves and lots of concealed weapons, like Shen from Kung Fu Panda 2, and he could wield dual swords as his main weapons of choice.

Viras
"If Viras were a 1920's film villain, he's be twirling his dastardly mustache at every opportunity. Hailing from a far-flung aquatic planet, this member of a war-like alien race is obsessed with conquering the planet and enslaving humankind for his own gain. While he boasts an IQ of 2'500, as well as an arsenal of deadly alien weaponry, Viras's giagantic ego almost always blinds him to faults in his plans, meaning that he will almost always get trounced. Despite these setbacks, the ever-persistant alien will never cease his conquest no matter what sort of setbacks assail him - for the glory of his race, Earth will be his before long!"

Viras is a reoccuring villain, although not as frequent as the Gyaos are. He should be portrayed as the typical Doctor Doom-esque mastermind, complete with evil laughter and diabolical speeches. Everything he does is over-the-top and arrogant, cackling madly when things go his way and screeching with rage when they don't, which is almost all the time. Unlike the other monsters, who just roar, Viras has to communicate to his subordinates through telepathy - he wouldn't be as intimidating otherwise. Perhaps Jeremy Irons could voice him?

Viras's look should be taken from his Trendmasters figure, as it is the most up-to-date version of the character. Viras doesn't battle often, as he is more suited to commanding behind the scenes and barking orders, but when he does he uses his tentacles as whips to keep opponents far away from him. While he should be of greater intelligence than Gamera, he shouldn't be so equal in strength - in a straight-up, no-holds-barred fight, Gamera could potentially overpower him, and he knows this well enough to avoid direct conflict.

Guilon
"Viras wanted the ultimate enforcer, a weapon that could bring terror to the planet Earth. What he ended up with, much to his eternal chagrin, was Guilon. This biomechanical beast may be armed with a giant head knife and shuriken launchers, among other weapons, but his great strength is marred by his crippling stupidity. There's barely enough brain power in there to formulate Kool-Aid, and as a result Guilon will fall for any trick you care to pull on him, a fact that causes Viras no end of embarrassment. Lacking the brainpower to form his own opinion, Guilon obeys his alien master in his brutal conquest without question, making him a terrible foe indeed."

Guilon is your typical dumb muscle villain - mostly brawn and no brain. It should be fairly easy to make jokes about him, considering how goofy he looks and that he's thick as two short planks. His trademark laugh from the film should come back, emphasizing the joy he takes in causing wanton destruction. Every now and again, you'd get the sense that Guilon doesn't particularly like working for Viras - perhaps there could be an episode where he finally snaps and rebels, only to find out he doesn't do well without someone giving him orders?

Guilon's look should be taken from his Trendmasters figure, as it is the most up-to-date version of the character. When Guilon fights, he leaps about like a dervish, trying to slice things up with his head blade and inadvertantly setting himself up for some slapstick humor, like getting his blade stuck in the ground or Gamera using him as an impromptu ginsu knife. Like Grounder from Adventures of Sonic the Hedgehog, his shuriken launchers could perhaps be replaced with some fancy gadget that inevitably and hilariously backfires in his face.

Jiger
"Everything that's wrong with the world is embodied in Jiger. A demon in monster form, Jiger's one wish is to see the entire planet reduced to a burning wasteland beneath her feet and all of humanity turned to blackened skeletons. Her bewildering array of abilities - flight, plasma ray and parasitic spawn - make her one of Gamera's most terrifying foes, and her searing hatred for all life makes her the enemy of everything in the solar system, for she has no concept of friendship and sees everything as an enemy or obstacle. Jiger's only weakness is to high-frequency sounds, which cause her immense pain if she comes within range of them."

In the films, Jiger probably came the closest to killing off Gamera (aside from Guilon), and thus she should be played mostly straight. Her brand of evil is mindless, unstoppable rage that drives her to flattening everything she can reach, complete with bulging foreheard veins and burning eyes. Everything Jiger does operates on a spectrum of hate - either she doesn't care about something or she outright despises it, and humans fall quite easily into the latter category. As with the film, Jiger is awakened when the whistling stone keeping her imprisoned is moved by idiot business peoples.

Jiger's look should be taken from her Trendmasters figure, albiet with some changes to hint at her demonic nature (glowy magma pattern?). In battle, Jiger tanks hits with her thick hide as she takes a hit-and-run approach, striking repeatedly with rays and dashing headbutts to wear opponents down before moving in for the kill. If when Gamera ends up infected with Jiger's parasitic spawn, a reference to the movie could perhaps be made ("What do you want me to do, take a submarine into his bloodstream and shoot the thing?!")

Zigra
"Some aliens are good, and some are bad. Zigra swaps between the two when it's the most profitable. Hailing from the same planet as Viras, this shark-like entity is feared throughout the galaxy as the cruelest bounty hunter for hire there is. Able to change size and form via illegaly-modified military equipment from his homeworld, Zigra is home both in the water and on land, and delights in stalking his foes and holding them still with his paralyzing ray before moving in for the kill. Provided the pay is high enough, Zigra will do just about anything you ask him - except washing the dishes. Don't ever ask him to do that."

The last of Gamera's villains before the end of the Showa era, it would be remiss of me to not include Zigra, another in a long list of extraterrestial foes. Everything Zigra does should channel Wolverine by way of Sweeny Todd - he's creepy, untrustworthy and amoral, only in it for the money and possibly the women too. His motivations flit back and forth whenever he smells a bigger deal on the horizon, and backstabbing his former allies should be second-nature to him. Zigra can be portrayed either in a comedic or serious light depending on the situation - his ruthlessness and cold heart are sticking points, as is his love of money and large guns.

Zigra should adopt a more humanoid form in most cases, with design elements remeniscient of his original form. When he morphs into his giant, shark-like form, his design should again be taken from the look of his Trendmasters figure. In battle, Zigra should fight dirty, employing a lot of underhanded tactics in order to gain an advantage over an opponent so he can use his paralyzing ray and cutting fins on them. He should only speak in human form, reverting to his trademark roar upon transforming - either Steven Blum or Jim Cummings could suit him as far as voicework goes.

Garasharp
"Thousands of years ago, an ancient civilization created the ultimate weapon to fend of the threat of the Gyaos - a gigantic serpent known as Garasharp, guided by instinct to protect the planet's ecosystems. Their mistaken belief that they could control so powerful a creature, however, lead to their downfall - the repulsive reptile turned on it's masters and sank their city below the sea for creating the Gyaos in the first place. Now, in the present day, a mysterious call weakens Garasharp from it's slumber, and few will stand before it's poisonous breath and sonic rattle as it seeks vengeance on humanity for desecrating the planet."

Garasharp was intended to be to Gamera what King Ghidorah was to Godzilla - a ruthless, deadly opponent capable of bringing the Guadian of the Universe to his knees. To my mind, however, Garasharp could work as a sort of Anti-Gamera - created for a similar purpose as Gamera was, but operating on a far different moral compass to the big turtle. Garasharp cares only for the planet, and cannot grasp that humans and giant monsters are just as much a part of the circle of life as endangered tigers or whales - this puts him in direct conflict with Gamera, who cares very much for humans indeed.

Garasharp is a towering foe, using his superior height and weight in battle to overwhelm foes. He hasn't got any limbs to do any cool stunts or moves with, but the fact that he's so much larger than most of the other monsters should make up for it, shrugging off attacks like flies cralling on his body. The effects of his power should be shown in minute detail - entire cities get quarantined due to his poison breath and his sonic rattle shatters windows and causes pain in everything that hears it. His design should be a slight update of his sole appearance in the failed Gamera vs. Garasharp, adding more teeth and spikes to make him a bit more fearsome.

Irys
"There is a name that is whispered with dread all across the world - Irys. It's a name that is synonymous with death, with times of darkness and hardship and with the fall of entire empires. But who or what is Irys, the creature foretold in prophecy to instill a new reign of terror to Earth? Is it a demon, an alien, an ancient spirit or something more? And what is it's relationship to the Gyaos swarms? It's origin and true purpose are shrouded in mystery, hidden behind a veil of superstition and legend, and wherever it even exists is still a point for debate. And should it choose to rear it's head, it may prove to be too much even for Gamera to face..."

Irys is perhaps Gamera's ultimate foe. Many have come close to defeating Gamera for good, Jiger among them, but only Irys has been built up to be a truly worthy opponent - slaughtering dozens of people before even facing him. To my mind, it is Irys and not Garasharp who is the King Ghidorah to Gamera's Godzilla, and in Guardian of Earth he should carry a similar reputation - a god of death who's name becomes the central plot arc of the series and is gradually built up as an omnipotent, terrifying force that rears it's head come the series finale. On top of that, his hinted link to the Gyaos would provide opportunities for a hell of a climatic final battle, and could be expanded upon by making him a Proto-Gyaos of sorts..

No, Irys does not need a new design, what are you talking about? Just make him several degrees in the direction of giagantic and we're golden. Everything Irys does should exclude power without looking like he's exerting himself, and only his eyes narrowing or widening betray any emotion on his part. He retains the energy siphoning and tentacle lasers of his Heisei counterpart, but also just so happens to be enormous and control the Gyaos swarms via mind control. Imagine a final battle with Irys rising out of a mountainside, the sky black with Gyaos, the sort of thing where even Viras and Zigra have to set aside their grudges and help out.

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So there you go. Comments, suggestions and criticism are all welcome, as are large bottles of cider with which to wash away the torturous memories of writing this thing.

Friday, 22 March 2013

Monster Mash: Round 1 Fight 5 Votes

Sports fans worldwide, The Monster Mash 199X is back!

So after what happened with Mothman back in Costa Rica, we had to do quite a bit of cleaning up. And by "cleaning up", we mean "stop Princess Juarez from drowning all of Mexico in her temper tantrum tears". And the amount of money that cost would have made Bill Gates have a heart attack, the smelly glasses-wearing jocklecock. Between ice cream, toys and trips to Disneyland (which, buy the way, is an actual country now), GaiaCorp lost somewhere within the region of $300'000. Our market shares are plummeting like a brick in a dry well and all of our execuitves are screaming at us to make some money you idiots or else we could be going the way of Bosconovitch Labs - brought out by a power-hungry military corporation run by a black-haired emo teen with an Oedipus Complex.

So yeah, we gotta make some money fast. And the best way to do that, according to our marketing division, was advertising space. So on top of fixing our schedule of giant mutant creature fights Drink PEP Soda we've had to kind of let some big name companies plug their dumb products on our channels and website Eat at McMecho's. Which feels kind of cruel and insincere, seeing as we're hosting our next fight in one of the most war-torn and poverty-stricken countries in the world Sintendo 75' Deluxe Edition 18/02/200X, but we gotta play the card's we're dealt. So if you don't Drink Mountain Dew - I mean, like all the product placement we've got now, then feel free to kiss my Dirktionary 2.0 This May.

But now it's time to get back to what MM is all about. Tonight is the fight we promised to bring you before that fucking Mothman ruined everything, the tussle between genetic monstrosities forged in the science-addled hearts of two great countries! Ladies and Gentlement, Sponsored by Croak, it's the SHOWDOWN IN THE SERENGETTI!

IN THE BLUE CORNER...

It's not just America who's getting in on the whole "United States" thing. Recently, Africa formed it's very first People's Congress, trying to install the same rules of democracy their overseas neighbours had going on before the First Contact thing. Of course, that only works when you don't have rebel dissidents trying to blow up your military bases on top of all the AIDS and poverty. And while GaiaCorp could have sent some monetary aid, we thought it would be much more productive (and hilarious) to help them breed a near-indestructable reptile enforcer instead. So without further delay, meet Jeuri the DINOCROC!


See, Africa's Congress wanted a dinosaur. Who doesn’t? Dinosaurs are awesome. Unfortunately, the only dinosaur skeleton they could manage to get their hands on was a Suchomimus, which are kind of wimpy by dinosaur standards. Moreover, the eons of decay since the time this thing was alive meant that the DNA structure that could be extracted from the bones had more holes in it than a swiss cheese. To compensate, the genetics team tried to improvise using crocodile DNA, educated (wild) guesses and several bottles of Jack Daniels. Because hey, Suchomimus was kind of like a crocodile! Surely the thing they hatched after several months of incubation would be similar to the real deal, right?

…God damn it.

Dinocroc measures up to 40 feet long, weighs up to ten tonnes, and is comfortable on both land and in water. It’s got at least seventy teeth in its mouth, each one designed for tearing and gripping flesh just like a real crocodile. When this thing hunts, it either uses surprise lunges from cover or water, or goes all out in a roaring, biting frenzy. A patient creature, Dinocroc can wait for hours for prey to come along, and it’s thick hide allows it to withstand even small-arms fire. However, being a reptile, it doesn’t do very well in cold environments, and it’s underbelly doesn’t have the same protection it’s back does. Nevertheless, it’s a ruthless predator through and through.

IN THE RED CORNER...

Communist Spain is big on two things - Captial Punishment and genetic science. With one hand they condemn serial rapists and murders to the electric chair, and with the other they make their sea algae farmers ride giant intelligent water snakes. It was almost inevitable that, sooner or later, the two fields would cross and produce some horrific monstrosity that lives in constant existiential terror even as it idly drinks the blood of it's victims. With that said, however, we at GaiaCorp didn't think anyone was really prepared for Zancudo the MANSQUITO.


Samuel Escardo was supposed to inherit his father's crime family once he hit 23 years of age, not end up on Death Row for a drug bust gone wrong. Fortunately, according to the propaganda material sent to our PR division by their ambassador, the merciful(?) government decided to use him as a guine pig instead. The plan was to inject him with an experimental radioactive serum designed to cure a deadly strain of Malaria known as the Gilligan virus. But of course, like every bad Sci-Fi movie ever, it wrent horribly wrong and a lot of people died before the result could be tazered unconcious and bundled into a cage. Nice job, Spain.

So Mansquito, as we're forced to call it, stands somewhere in the region of nine feet tall. But don't let his flimsy appearance fool you - this guy can punch holes in solid tungsten with his claws, and that's only when he's not trying to eat you. When he is, however, he makes a special point of stabbing you in the throat with his proboscis, just so he can look you in the eye when he's drinking your blood and tell you what a bitch you are. We're not exactly sure if this horrific hybrid is entirely all there in the head - I mean, it did devour the head scientist and throw his financial advisor into a Hadron Collider. But still, it's not like that's stopped Spain from doing science before, right?

THE ARENA
The Serengetti used to be David Attengborough's holiday home. full of wonderful wildlife and stunning landscapes. But then the War of Unification happened, and now it's mostly bombed-out wasteland and little else. So long, elephants and lions and zebras, you've been replaced with forty-foot-long alligators, mean-eating trees and giant snakes instead. But hey, if the wildlife doesn't try to eat one of our competitors, then the broiling sun might slow one of them down long enough to be finished off!

So, sports fans, who will triumph? The resurrected reptile with dagger teeth and armoured hide? Or the hybrid horror with a thirst for blood and serious daddy issues? Your votes count, ladies and gentlemen, and while you're about it make sure to pick up the new Limited Edition Golden Tickets to Tridenland - three people for the price of one, including stays at Ultima Hotel and visits to the Water Park! Seriously, buy them, we need the ad revenue.

VOTE NOW!

Tuesday, 12 March 2013

DmC Devil May Cry vs. Metal Gear Rising: Revengeance

Okay, let me just get this out of the way before I begin - I never was a fan of Raiden from Konami's Metal Gear Solid series.

I was introduced to him via Playstation All-Stars Battle Royal, and his cold, self-assured blandess immediately made me dislike him almost instantly. On top of that, Yahtzee Chroshaw's mostly negative review of-

...Oh, wait, I've done this before, haven't I?


So here's Metal Gear Rising: Revengeance, a game that many people have been comparing to DmC Devil May Cry ever since the conception of both, because fanboys will argue over anything given the chance. It doesn't help that both are action-based hack-and-slashers starring borderline-pubescant, unlikable protagonists with a pencheant for over-the-top violence and cringe-worthy dialogue, nor that both games were outsourced to a third party because the original producers couldn't trust themselves to do anything with it. But it does help that the both of them have significantly different feels, when one gets right down to it, and it also helps that when two similar games come out, for some strange reason people are only prepared to buy one or the other, rather than have both (thank you, CeX vouchers!). So because I don't know any better, let's compare the two games and find out which of these is "best"!


Steel Komodo presents:
DmC Devil May Cry vs. Metal Gear Rising


Plot!
DmC loses several million points right out of the gate by being written by Temmem Antoniades, who, as we have established, is a self-righteous prick with all the empathy a glass of water conjures. From then on, it's pretty much downhill - the dialogue often descends into foul-mouthed teenage back-and-forthing which, while funny in a ridiculous kind of way, makes Joss Whedon's constant parade of one-liners look like Shakespeare. The social commentary is about a subtle as a sledgehammer to the face, as the organization which Dante must take down to ensure humanity's freedom might as well have been called Nox Fews, and on top of that not a single character is relatable in any measure, and you know something is wrong when you hate your player character more than you hate the giant, vomit-spewing maggot demon you're supposed to be fighting.

MGR's plot, by comparison, is a lot stronger. By Kojima standards, it's pretty simple - Raiden good, war bad, kill cyborgs - but has enough intruige and curveballs to keep the player interested. There's a host of intruiging and likeable characters, each with quirks beyond "wears a silly hat" and "swears all the time", that I found myself getting oddly attached to - we transition from the somewhat psychopathic yet informative Doktor easing us into tutorials to the reassuring tones of Boris to give us mission directions, with geeky nerd girl Courtney to save game progress and comedic foil Kevin to tell us why we should give a shit. Drama and laughs come from all sides, and one truly feels that there is an appreciable threat that we need to hunt down and eliminate, not some nebulous corporate miasma that we only tangientally grasp. Definitely better than most of Kojima's efforts, which apparently were desperate attempts to stop making Metal Gear games, I've read.

DmC: 0
MGR: 1

Protagonists!
Dante and Raiden - two malnourished teens with giant swords, bland personalities and odd dress sense. The two make an interesting contrast of each other - on the one hand, a cybernetic ninja with traditional honour values who fights PMC's because it's his job, and on the other, a half-demon slacker who fights demons because he's got nothing better to do that day. One dresses in what can only be called a metallic fetish outfit complete with high-heels and ass-hugging bodysuit, whilst the other wears the first wifebeater, coat and jeans he could find that morning. It's like a metaphor for class separation, if you'll forgive the amount of pretentiousness in that sentence.

In all seriousness, though, I think I prefer Dante over Raiden here. Okay, so he spouts off F-Bombs and punches out bodyguards like a sulky teenager who isn't getting his own way, but there was a very clear sense that he's facing something huge that he can only barely comprehend. The demonic foe is huge, omnipresent and pretty much hates him on sight, and there is a real uncertainty at times if Dante can even take on something so big it literally controls most of humanity behind the scenes, like a mouse trying to fight a humpback whale. Raiden, however, is backed by a technologically-advanced PMC with loads of money in their pockets and all the latest gadgets, and can cut entire buildings apart with a single swipe of his sword. It's hard to root for someone who doesn't feel like he can be threatened by anything, and that's why Dante is (relatively) more relatable than Raiden despite his constant abuse of the word fuck.

DmC: 1
MGR: 1

Combat!
Let's talk about the big gimmick of MGR first - Blade Mode. Once you've stuck an enemy, you can hold down Left Trigger and slow down time, allowing you to rattle the Right Analog Stick about and dice the foe into pieces. A blue meter beneath Raiden's health bar slowly decreases as you slice, and once it runs down you exit Blade Mode and can't use the slow-mo feature the next time you activate it. You get more points for the more pieces you cut an enemy into, and if you cut at a specific location you can then press B to follow up with the Zandatsu, which allows you to recover health and energy and nets you even more points. It feels awesome when you get it right, and the game makes a big thing of how you can cut practically anything with it, which must have been a programming nightmare - kudos to the man who managed to get that working!

However, Blade Mode only works when the game isn't asking you to make precise, fine movements. This is the sort of game where you can be surrounded by soldiers and helicopters vomiting missiles and bullets from every direction, and you can't stop to be accurate or else a Gekko might sneak up and stick his foot up Raiden's arse. But then the game asks you to precisely slice a hand off certain soldiers to obtain data, and even the Zandatsu requires that you precisely target a small orange box on the victim's stomach, and Blade Mode itself is inexact and wild by nature. It's entirely possible to waste your entire energy bar trying to strike a specific point on the target which won't hold still long enough for you to do so, and this is extremely aggrivating as well as flow-breaking.

It doesn't help that combat itself is rather awkward and sticky, and lacks the flow one expects from a hack-and-slasher. Every fight consists of the following, ad nauseum: beat an enemy long enough to render him vulnerable, dice him up with Blade Mode, perform Zandatsu, rinse and repeat. I don't know why the ability to perform actual air combos has to be bought as an upgrade, but the designer needs a slap in the face for that, because I only found this out when my attempts at dicing an opponent in midair failed because what I thought was the launcher can't be comboed from. There's nothing akin to DmC's chains or dash strikes to keep up the pace of battle, and so there's always a period where you'll be running around trying to find that one last enemy that keeps shooting you from really far away. And when you have a game mechanic (i.e., the parry system) that can be outwitted by rubbing the controller on your knee, then it might be worth not bothering at all.

DmC has it's combat down right - you have a variety of weapons that can be chained together for mind-buggeringly long combos, you have a mechanic that lets you jump from one enemy to the next to keep the flow going, and it's generally more fast-paced and frantic. It's basically being about the beauty of combat itself, rather than trying to build up to a spectacular end result that gets boring and stale after you've turned an enemy into prawn salad for the umpteenth time. On top of that, whilst Raiden is pretty much stuck with his sword and can only use rocket-launchers for the occasional hard-to-hit enemy, Dante wields things like flaming gloves and a scythe that can be swapped between during combat to adapt for every challenge, making you feel untouchable.

Also, where the fuck is dodge?! This might sound petty, but I won't apologize for having gotten used to being able to leap out of the way of a sneaky chainsaw attack coming from the corner of my eye. In MGR, if an enemy attacks you from behind whilst you're busy with his mate, you might as well have your cyber-trousers around your ankles.

DmC: 2
MGR: 1

Upgrades!
Okay, MGR definitely takes the prize for this one, because the benefits that might be had for having multiple weapons in DmC are compounded by the upgrade system being like an overly-complex DnD sheet. You acquire upgrade points based on how well you do in combat, but they come so sparsely that you have to think very hard about which skills you want to buy, especially early in the game when you have no idea if Trillion Stab is better than Bullet Rain or so on. On top of that, you have to level up your skills as well as buy new ones, but all your attacks are equally effective on the hordes anyway, so any upgrades to attack damage or speed don't seem rather pointless when you can just stunlock the enemy to death and get equally productive results.

MGR's upgrade system is much more refined: you have a currency, which you earn from killing all enemies, and you buy skills and upgrades with that currency like a shop of murder. And more to the point, each skill feels absolutely nessecary - Raiden needs all the edge he can get against things like unmaned helicopters, robot wolves and giant metal dinosaurs. All the skills in DmC are just more stylish ways of inflicting damage, and whilst there's nothing particulary wrong with that you could potentially proceed through the game without even buying all of them, which strikes me as missing the point somewhat. In a hack-and-slasher, the player needs to evolve in order to take out an increasingly dangerous threat, and there's nothing threatening about a giant demon that can be defeated by abusing the basic combos without any hinderance.

DmC: 2
MGR: 2

Exploration!
This one I agonized over a bit, because both titles have considerable flaws in this aspect. On the one hand, MGR's story focus means that exploration is severely limited, each level being mostly linear with little to no deviations in the path between battle arenas as a consequence of trying to show off epic setpieces. On the other hand, DmC's exploration is hampered by the game's obnoxious habit of blocking off areas in a level that require you to return after obtaining items from later levels, forcing people to replay the first few handfuls of missions in order to get 100% completion on them. This meant a lot of umming and hawing on this subject.

But in the long run, DmC gets the prize because at least there's actual exploration in it. Most importantly, there's an actual reason to do it - finding the keys and challenge doors to find the neccesary upgrade points one needs to make Dante stronger. On top of that, finding all the Lost Souls nets you a bonus amount of currency, which one needs to buy items to keep going in the game, and all MGR has to offer you is rocket launchers. Not a bad reward, but when ammo is scarce due to the focus on melee combat, rockets are pretty much a liability.

DmC: 3
MGR: 2

Setpieces!
Of course, what would a hack and slasher be without fancy environments to hack apart your foes in? MGR  does a good job of creating high-octane action by having sequences where Raiden runs along a moving train, down a collapsing clock tower while fighting a Metal Gear RAY and battling enemy cyborgs on top of a stormy tower. But the trouble with these is that they aren't exactly awe-inspiring or original - they feel like sequences ripped from a Borne or Bond movie that we've seen a hundred times before. The environments themselves are nothing to write home about, either, mostly consisting of ruined streets or military bases and little else besides. On top of that, the dull, greyish-brown pallette means that no matter how exciting the cutcenes get, they lack a certain punch that just  a bit more vibrant colour could have added.

DmC, however, takes the proveribal chocolate cake when coming up with environment design. When Dante is propelled into Limbo, the realm of the demons that lies just behind the human world, everything turns red and hazy and gains a clear desire to murder the poor drifter in violent ways. The scenery itself shifts and rips in desperate attempts to kill Dante, glowing letters flashing accross the landscape to try and demoralize us. And from murderous carnivals and a run-down mansion decaying with age, we move to hopping up floating boxes in a demonic drinks factory to swinging through corridors fromed from bombastic news logos. There's even a sequence during the battle with evil newscaster Bob Barbas where Dante is monitored by a news camera as he dices up enemies, complete with scrolling text below filled with blatant lies about how handsome the villain is. They're silly, they're unique and they're fun, which is more than can be said for Street #124 Raiden is running down.

DmC: 4
MGR: 2

And the winner is...


DmC Devil May Cry
 
So there you go. In my own opinion, DmC  is a much more interesting and unique game than Metal Gear Rising. Of course, this is just my opinion - both games have their merits, and one could arge that there's a place for both games on any gamer's shelf, regardless of dumb fanboy wars or negative press. DmC does some things better, and MGR does other things better, and it all boils down to what you as a consumer want from your hack-and-slashers. So if you have the disposable income, get either game you fancy, because they're both great on their own merits and one shouldn't let petty arguments and personal feelings stand in the way of their overall quality. Who knows? Perhaps if they were to combine, they could produce the greatest game in the hack-and-slash genre to ever exist, dethroning God of War from it's throne of skulls and decapitations.
 
Also, to the Metal Gear fanboys who I know will be off to humiliate themselves in the comments by saying MGR should have won this...
 


Tuesday, 5 March 2013

Majora's Mask - A Retrospective

Well, it's that time of year again. That time where the new releases list dries up like a river in the Sahara desert because all the big titles have been shoved back to Quarter 4 for various asinine reasons (I promised to myself I wouldn't mention Rayman Legends at this point oh bollocks). That time of year when we have to fall back on pre-owned titles to get our jolt of adrenaline that comes from money exchanging hands, or play through games already on our shelves just to stave off the boredom that comes with the long wait. And while I'm easily prepared to do the former, my natural state of "cannot be arsed" usually overrides such commitments, whilst my uni life demands I live on a strict budget in order to keep myself in pocket throughout the year, so a Metal Gear Rising review may not happen just yet.

So, fuck it. I'm going to take Option Number 3 - clamp my hands over my ears and gush about a really old game I really, really like!


See, The Legend of Zelda: Majora's Mask is not merely a game I think is good. Majora's Mask is my personal reminder that, for all the samey, linear war shooters on the one side and the condescending, half-arsed puzzle games on the other, gaming as a medium is still worth defending. It's solid proof that games can have both an engaging story and good gameplay without selfishly sacrificing one for another, and it's also a sterling example of taking an established trend down a different route can have unexpected and surprisingly outstanding results. Which is a shame, since every Zelda title (apart from Wind Waker, in my opinion) has mostly been stumbling about, trying to emulate the success of the original without grasping exactly why it worked in the first place.

From a non-gushy, cold and critical standpoint, Majora's Mask has actually aged very poorly. This was the days before the Nintendo gurus had managed to work out proper skeletal animation, so all the characters looked like poorly-made origami blobs held together with Pritt-Stick. On top of that, the graphical updates cobbled onto the Ocarina of Time engine meant that use of the Expansion Pack peripheral was mandatory, otherwise you ended up with flat textures, shitty draw distance and zero lighting effects. Gameplay, meanwhile, is barely evolved from OoT's template, and somehow manages to feature the worst qualities of both old and new Zelda's alike - I forgot how bloody annoying getting every mask in the game was, or how much Tatl grated on my nerves. At least Navi didn't call you a spacker every opportunity she got.

Also fuck this guy. Fuck him sideways.
But where Majora's Mask shines is in the story aspect. Think Bastion meets Looper with a smattering of the Sword of Damocles and that's the game's setup - you have a clock at the bottom of the screen that slowly counts away the three in-game days before the fucking moon crashes down onto the land of Termina and kills everything in it. This adds a sense of urgency to the quest that Ocarina  severely lacked - in that game, there seemed to be no real reason to hurry up and sort out the mess Ganondorf made of everything. Here, we have a clearly defined goal that needs accomplishing, bolstered by the threat of an honest-to-buggernuts apocalypse looming over our heads with that horrible, nightmare-inducing gurn on it's face. Either we save the world one dungeon at a time or we all die in a firey blaze of terror and pain.

The result is a surpsisingly dark and heavy atmosphere and tone that most Zelda games don't seem to have anymore. As the days tick away, you get to learn more and more about the people around you and see how they react to the looming threat bearing down on them. Unlike Ocarina, where the NPC's were mostly there to provide silly dialogue, every character has a name and a personality, and it's fascinating to watch how their attitudes and personalities change as the threat of inescapable death grows ever bigger. Mutoh, the head carpenter, grimly accepts his fate, whilst the postman cracks and becomes a sobbing wreck looking for a way out. You become severely attached to the characters as you do your best to prevent their demise at the hands of this terrible force of nature, which is something most modern Zelda's haven't done to me for a while.

And it's not just watching how the side characters react to the changing of days, either. You get to see snippets of their lives as well, building a vast and richly-detailed world in compasion to the almost empty vastness of Ocarina's Hyrule, which to me always felt somewhat depopulated. You also get to interact with them and influence their lives as well, such as solving Enid Blyton mysteries, infiltrating pirate strongholds or protecting a farm's livelihood from bandits and aliens. And the takes on the different races are surpsingly unique - the Deku are xenophobic dicks, the Gorons hold races, the Zoras love music and an entire ancient empire also gets worked in somehow. It's one of the few games where I give a toss about the side characters, and that's rare.

...No comment.
The time travel mechanic adds another layer of depth to the story as well. Giving the player the ability to rewind time back to the first day seems ripe for abuse at first, but then you kick that ripeness out of the way by removing the player's collectables with every jump. Combine this aspect with the relatable characters and the result is a haunting moral dilemma that forces the player to balance emotional attachment with logic and reasoning. Suppose they fail to save Romani Ranch from the aliens - do they carry on, having to bear the failure for the remainder of the adventure? Or do they rewind time to try again, sacrificing their hard-earned progress to try and redeem themselves? Sometimes, you don't need a binary morality mechanic to force the player to make hard desicions - a magic ocarina is often enough.

I was being facetious earlier - while the gameplay is still built on the classic Zelda formula, enough is done to elevate it above the standards set by Ocarina and make it fresh and original. The masks lend themselves to some creative puzzles and solutions, such as using the silly pig mask to sniff out mushrooms for a healing medicine, the Mask of Truth to pick out the winner for the dog racetrack sidequest or the Zora Mask to navigate underwater passages and kill giant eels to save Zora eggs. It's not gimmicky like Skyward Sword's dowsing mechanic which exists only to showcase the Wiimotion Plus - it's woven neatly into the story and never feels out of place. Also the new Ocarina songs are woven well into the narrative, with creative applications such as calming down a giant, ice-breathing Goron or serenading a Zora lady to make her speak again.

And lead a chicken parade, if you had the time.
...Yes, those do sound odd, taken out of context, don't they? I guess it speaks to the wealth of imagination Nintendo had back in the day, and it just goes to show how something like this wouldn't get made today unless it had a feature to showcase it's console's big gimmick. There are some delightfully oddball moments in the game to juxtapose the heavy atmopshere, such as finding some toilet paper for a disembodied hand, staying up all night listening to an old lady's story, or impressing snooty street artists with interprative dance moves you learned from a ghost. That's the kind of wackyness you'd expect from a Paper Mario game, and yet Majora's Mask pulls it off with such gusto you can't help but applaud it. If only Nintendo would try such things again, rather than the endless fetchquests they seem content to make us do nowadays.

So there you go. A game that I would heartily reccomend to anyone in a heartbeat - not so much on the gameplay, as good as it is, but soley on the story aspect. If Ocarina of Time's story was a King Athur story - an epic romp through a fantastical world, then Majora's Mask is a Harry Potter novel - more focused and with greater intruige and better characters. One could perhaps blame it for the mountains of dialogue and sidequest overload of moden Zelda titles, but that's Nintendo trying to ham-handedly capture the spirit of both this and OoT without understanding the subtleties. And in doing so they've been churning out games that, while great on their own merits, can't simply hold a candle to what somebody managed to squeeze onto a now-obsolete cartridge.

So let me clue you in, Ninty - Majora's Mask worked because it was so off-the-wall compared to pervious titles, and perhaps you should try thinking outside the box the same way you did with this one. Ressurrect that old plot for Link's Crossbow Training, where Link jumps into the future Terminator style. Try a steampunk setting so we can ride in airships and have cars powered by coal, or a spaghetti-western with lasso's and shootouts. Or, if you really want to alienate your hardcore fans, go the DmC route - outsource it to a western developer and tell them to recast Link as a dark-haired emo who punches out bodyguards with one hand, knocks back whiskey with the other and takes a drunken piss on the classic Link outfit in the opening sequence.


...On second thoughts, maybe don't do that.