So here we go! =D
For those not in the loop, the Wii U is Nintendo's latest console, and as the name implies it's the direct successor to the Wii. Boasting features such as a new touch-screen controller, Wii game backwards compatability and acces to things such as YouTube and Facebook, the new console sets to break boundaries this year, mostly by being the only new console released in a while - already it has an advantage over the competitors. Bold claims are being made about it, such as having more graphical and processing power than the XBox 360, and people are getting hyped for the games looming over the horizion, such as Rayman Legends and an upcoming Super Smash Bros. title.
But speculation and hype can only do so much. Say you have a Wii U right now - what can you expect?
The Console
Well, I'll tell you this right away - if you got the Standard version, which comes as a bone-white console with 8GB of internal memory, then you're an idiot. You have basically handicapped yourself by buying a gimped version that can't hold as much save data and other features on it, and you will end up regretting this when you have to delete save files to make room for the next hot title. For the record, I ended up with the glossy black Deluxe edition that comes with 32GB of memory - sure, it's more expensive, but it's worth it when you can hold more games and software on it, so you can lord it over those who couldn't afford it. I am, after all, what is known as a bad winner.
"Deluxe" in this case means "Better". |
The main feature of the Wii U is the GamePad. Not only does it have the same motion controls as the original Wii Remotes, but it also boasts a camera and built-in touch screen that serves different purposes - these will be elaborated on later, but for now it's best to know that on the home menu one uses the pad to make choices. The GamePad can also be customized to act as an external T.V. Remote, just in case you really want to show off or want to switch to BBC One so your brother can watch Doctor Who while you play your games. For those worrying, fear not - the screen of the GamePad shows the same high-quality, HD video that your T.V. will show, with only a minor difference in brightness to worry about.
The Wii U boasts the same Mii creation facility of the Wii and 3DS, as this all ties in to the big Nintendo Network thing the company is making to catch up with XBox Live and the PSN. I won't elaborate too much about this, but the basic concept is that it's kind of what happens when the Mii Maker, the Shopping Channel and Facebook adopt a baby and can't decide on the name - a mix of game purchasing, interacting with others and having a good old time. At the time of writing, however, my Wii U is unable to connect to our internet for mysterious reasons, so this feature is somewhat unavailable to us until we find a fix for it. Sad times. I did, however, succeed in importing my Mii from my 3DS, so that's something.
My only quibble about the console so far is the lack of out-of-the-box backwards compatability with past Wii games. For reasons unknown to me, Nintendo have forced consumers to perform a system update in order to access this feature instead of simply making it available from the get go. I vaguely remember technical issues were involved, but surely delaying the release by a month or two wouldn't have mattered if it meant fixing this issue? Were Nintendo really so desparate to rush the console out and get ahead of Microsoft and Sony? The fact that I have to transfer my old Wii's save data onto the new console to access the games is also kind of annoying, but since I can't get the system update due to connectivity issues, it's kind of a moot point.
So far, so good. But what about games. Well, rather than go over the already impressive libary of choices, from Tekken Tag Tournament 2 to Darksiders 2, let's take a brief look at the big four titles pretty much everyone will have when they get this thing.
Nintendo Land
This needs to exist in real life. |
So far, the game has proven to be a blast. I've failed at being as awesome as Captain Falcon, been hunted down as a ghost, been tackled into mud as Mario and filled knitted Moblins with arrows as Link. The GamePad is intergrated quite nicely into gameplay, and even the neat gimmick of using it to look around while exploring the plaza has a curious charm to it. I have only three minor quibbles to make of the game, and while I'm sure many people won't find them an issue, I found they got on my goat after a bit:
- Every time you kick up a game, it feels the need to force you into the tutorials in case anyone new is playing and needs an explanation of the rules. You can skip them, which is a bonus, but I'd much rather they only stick to showing up on the first playthrough of a minigame or mode and then never come up again. There is the option to bring up the tutorial by pressing the Minus Button, but since the game forces control explanations on you anyway, it seems a bit redundant.
- Monita is the latest in a long line of "helper" characters that Nintendo seem so fond of these days. In the tradition of helper characters, she tends to grate on the nerves in her attempts to be helpful, explaining things to you in the same condescending a preschool teachers tells a child about how reading is awesome. But on top of that, her fixed pixel expression of mild surprise and a voice like a female Microsoft Sam actually make her a bit unnerving. I swear she's plotting to murder you, the number of Moblins that get thrown your way in Battle Quest.
- The box art uses Bauhaus 93. Really, Nintendo?
The undead are somehow scarier in those hats. |
Despite my sarcasm earlier, ZombiU actually succeeds in breaking out of the "hardcore launch title" mold by being actually kind of scary and challening. Ammo and medkits are sufficiently hard to find, zombies come at you in droves if you're stupid enough to make too much noise or light and when you get killed you have to find your previous character's corpse and kill it to get your stuff back. It's good at creating tension and panic when the hordes come a-knocking, and the Prepper seems a pretty decent chap for a faceless voice. I've heard people complain about the things I've mentioned such as the lack of ammo and difficulty in killing zombies, to which I say "What did you expect? This is survival horror, not fucking Halo."
Sonic and All-Stars Racing Transformed
Transformers! Bluer than you think! |
I was geniunely surprised by this one, because I had expected the transforming thing to be something of a gimmick that didn't add much. My suspicions were proved wrong during the Skies of Arcadia stage, where a sudden battled between airships started ripping the course apart, forcing me to take to the air and traverse a whole different course from the one my wheels had been screeching over two laps previously. The game makes the most of the transforming thing in that you have to think about what routes to take to get the best powerups or stay ahead, and while the difficulty could use a bit of tweaking there's a solid, polished game here that provides plenty of fun if you get some friends together. Plus, there's 10-way multiplayer, and that's worth boasting about.
(P.S.: Get the Limited Edition, it has Metal Sonic. Quickly, before it's sold out D: )
New Super Mario Bros. U
The Mario Bros. Musical Tour was going swimmingly. |
I don't doubt that there's plenty of fun to be had when friends are involved, and one can have a right laugh with items like Yoshi Balloons and the return of Super Mario Galaxy's Ice Flower. But my main gripe is that the difficulty can get a bit schizophrenic. At times levels can be quite easy, and the fact using the Boost Blocks nets coins means it's trivial to gather those extra lives. But some levels take the Rayman Origins approach where you have to time jumps or keep moving to avoid sudden death, and there are situations where Boost Blocks are vital for survivial or getting all the secrets in a level. Whoever said Mario games were as easy as Princess Daisy never had to rely on someone to give them a boostie.
Verdict
As 2012 waves goodbye and saunters off the stage to let 2013 play it's set, the Wii U is most certaintly riding high. With barely much in the way of competition to worry about, Nintendo's new console has all the time it needs to strut down the catwalk and gather up the killer titles it needs to get the sales rolling in, like Super Smash Bros., the inevitable Zelda title and whatever other installments are planned. And with titles like Darksiders and Tekken already present, as well as a sleuth of online features to keep itself fresh, there's no doubt that by the time the XBox 720 and the PS4 roll into town it's going to take a lot of effort to shove the Wii U from it's throne. Here's hoping that the future is bright and Mario and his crazy gang are leading the way!
Well, hope that cheered you all up after my previous Lorax rant. And with that, I'm off for more shenanigans on Metroid Blast. Happy New Year, all!
And remember, if nothing else...
"You also get a sensor bar so the console can read the movements of the GamePad and what Wii Remotes are synced to it, but I simply recycled the sensor bar from my old Wii and got pretty much the same results, so I'm not sure why Nintendo felt the need to include it."
ReplyDeleteIt was included for people who don't have a Wii.
"Were Nintendo really so desparate to rush the console out and get ahead of Microsoft and Sony?"
Nah, they haven't even announced their new systems yet, a month delay wouldn't make much of a difference there. However, Nintendo HAD to get the Wii U out in time for the holiday season. Look how many folks got one as a Christmas gift! And very few people with modern systems are unable to connect them to the Internet nowadays so System Update ahoy (also, Nintendo often included System Updates with major Wii releases so offline people could get the latest upgrades too).